<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6611861921979036205</id><updated>2011-07-08T05:28:12.597-07:00</updated><title type='text'>The Life and Times of a Random Cartoonist</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://randomcartoonist.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6611861921979036205/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://randomcartoonist.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Alastor Clydoken</name><uri>http://www.blogger.com/profile/12509578650123579293</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>14</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6611861921979036205.post-3593591992503539156</id><published>2010-09-07T21:56:00.000-07:00</published><updated>2010-09-07T22:02:50.232-07:00</updated><title type='text'>Futurama Season 7 Review</title><content type='html'>&lt;div&gt;&lt;p class="MsoNormal"&gt;So, as most of you can probably guess, I love &lt;i style="mso-bidi-font-style:normal"&gt;Futurama.&lt;/i&gt;&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;It's my favorite show of all time, and one of the main inspirations for my particular brand of humor (and I don't just mean the many times I've accidentally ripped it off).&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;When it was cancelled in 2003, it was the first time since &lt;i style="mso-bidi-font-style:normal"&gt;Titus&lt;/i&gt; that I'd ever been legitimately upset by the cancellation of a show.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;As I went through college, though, I started to see its cancellation as a mixed blessing.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;This line of thought was brought on by shows like &lt;i style="mso-bidi-font-style: normal"&gt;The Simpsons&lt;/i&gt; and &lt;st1:place st="on"&gt;&lt;st1:placename st="on"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;South&lt;/i&gt;&lt;/st1:placename&gt;&lt;i style="mso-bidi-font-style:normal"&gt; &lt;st1:placetype st="on"&gt;Park&lt;/st1:placetype&gt;&lt;/i&gt;&lt;/st1:place&gt;&lt;i style="mso-bidi-font-style:normal"&gt;,&lt;/i&gt; which were declining in quality by that point, as well as &lt;i style="mso-bidi-font-style:normal"&gt;Family Guy&lt;/i&gt;, whose already tenuous quality took a nosedive after its recovery from cancellation in 2005.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;I figured that, while &lt;i style="mso-bidi-font-style:normal"&gt;Futurama&lt;/i&gt; ended far too soon, at least it never started to suck.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;After I came to terms with this, the first movie, "Bender's Big Score," came out.&lt;span&gt; &lt;/span&gt;It was awesome, and peaked my interest in the next three movies to come.&lt;span&gt; &lt;/span&gt;"Beast With A Billion Backs" and "Bender's Game," on the other hand, I was less enthused about.&lt;span&gt; &lt;/span&gt;While it had some funny moments, "Billion Backs" was much less polished, and quite frankly, the subject matter made me feel a little unclean by the end of it.&lt;span&gt; &lt;/span&gt;And "Bender's Game," while a decent tribute to Gary Gygax, was about as convoluted and nonsensical as a bad episode of &lt;i&gt;Star Trek.&lt;/i&gt;&lt;span&gt; &lt;/span&gt;Then "Wild Green Yonder" came out, and redeemed the movies as a whole.&lt;span&gt; &lt;/span&gt;By this point no one knew if Comedy Central was going to renew the series or not, so I regarded "Wild Green Yonder" as the last episode that would have aired on FOX if they weren't douche bags.&lt;span&gt; &lt;/span&gt;It wrapped up the series nicely, and if this was the last &lt;i&gt;Futurama&lt;/i&gt; I ever saw, I'd still remember the show fondly.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;Then Comedy Central renewed the series.&lt;span&gt; &lt;/span&gt;Fortunately, the writers have still got it.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;Yes, overall, and much to my pleasant surprise, the newest season of &lt;i&gt;Futurama&lt;/i&gt; is quite good.&lt;span&gt;&lt;/span&gt;While it unfortunately produced my least favorite episode to date ("Proposition Infinity"), it also produced two of my new favorites ("The Late Phillip J. Fry" and "Lrrreconcilable Ndndifferences"), and managed to maintain the sense of humor and scope I love about the show, even if it took a few episodes to reestablish it.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;It's worth noting that the season had a shaky start, and while the season opener "Rebirth" was great- the way Comedy Central transitioned to it directly from the end of "Wild Green Yonder" the night of its premiere was a nice touch- the next few episodes were relatively lackluster compared to the rest of the show.&lt;span&gt; &lt;/span&gt;The biggest problem, I think, is that it seemed as though the writers were making up for lost time, satirizing things from the past few years that they weren't able to while the show was cancelled.&lt;span&gt; &lt;/span&gt;This is most noticeable in "Attack of the Killer App," which satirized the iPhone a few years after it was hip to do so, and "The Duh-Vinci Code," which satirizes, obviously, the Da Vinci code.&lt;span&gt; &lt;/span&gt;These episodes were still decent, and if they were able to come out in a more timely manner, they'd have been legendary.&lt;span&gt; &lt;/span&gt;Unfortunately, they felt somewhat dated for coming out this year.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;*NOTE: For the next few paragraphs, I'm going to discuss why I didn't like the episode "Proposition Infinity."&lt;span&gt; &lt;/span&gt;The tl;dr version: while I agree with the show's message, I thought there was too much character derailment.&lt;span&gt; &lt;/span&gt;If you don't feel like reading my big, geeky rant on this, or if you haven's seen either "Proposition Infinity" or "Lethal Inspection" and don't want them spoiled for you, feel free to skip to the next set of asterisks.*&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;This brings us to the episode from this season I liked the least, and, on my first viewing, the first episode of Futurama that I actually disliked: "Proposition Infinity."&lt;span&gt; &lt;/span&gt;As long-suffering fans of Family Guy and &lt;st1:place st="on"&gt;&lt;st1:placename st="on"&gt;South&lt;/st1:placename&gt; &lt;st1:placetype st="on"&gt;Park&lt;/st1:placetype&gt;&lt;/st1:place&gt; can attest, it's always dicey when a show tries to get political.&lt;span&gt; &lt;/span&gt;Now, Futurama's been guilty of this before; "Crimes of the Hot" and "Wild Green Yonder" had obvious environmental messages, and "A Taste of Freedom" was about flag-burning, which was a big deal at the time.&lt;span&gt; &lt;/span&gt;However, "Proposition Infinity," which was about gay marriage, was the first time the political message was detrimental to the show.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;While I won't go into it too much here, I do agree with what the show was trying to convey.&lt;span&gt; &lt;/span&gt;What I didn't like was that, other than the hilarious parody of the Proposition 8 gathering storm ad, there wasn't much in the way of humor.&lt;span&gt; &lt;/span&gt;Worse for me, however, was that the characters were derailed to make a point.&lt;span&gt; &lt;/span&gt;Kif's whininess and Amy's stupidity were both exaggerated for the sole purpose of breaking them up for an episode, freeing her to date Bender and get the robosexual plot rolling.&lt;span&gt; &lt;/span&gt;Most of the other characters, who in a previous episode ("I Dated a Robot") were adamantly against Fry dating a robot, were all for Amy and Bender's relationship, and Bender himself made no effort to rob Amy, which, up until the credits, was where I thought the episode was going.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;I'd also go into Professor Farnsworth being a straw villain in this episode, but he is actually more or less in character as a crotchety, petty old man that will ultimately do the right thing.&lt;span&gt; &lt;/span&gt;And while the show's debate tactics are questionable- the two biggest detractors for robosexuality that we see, the Professor and the robotic reverend character, are both closet robosexuals themselves, which strikes me as kind of an immature implication- it's important to remember that this is a comedy.&lt;span&gt; &lt;/span&gt;After all, there's already a program that makes reasoned political commentary.&lt;span&gt; &lt;/span&gt;It's called The Daily Show, and it comes on right after this.&lt;span&gt; &lt;/span&gt;It's not Futurama's job to debate maturely, so I can let it get away with this sort of thing.&lt;span&gt; &lt;/span&gt;But only when it still keeps the humor, which I don't think this episode was entirely successful in doing.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;Now I specified earlier that I only disliked this episode after the first viewing.&lt;span&gt; &lt;/span&gt;There was another episode this season, "Lethal Inspection," that, much like "Proposition Infinity," I didn't care for at first.&lt;span&gt; &lt;/span&gt;It focused on Bender discovering that he's mortal, which is already at odds with a lot of previous events in the show.&lt;span&gt; &lt;/span&gt;Thinking that it's a mechanical defect, he and Hermes go looking for the inspector that approved him so he can beat him up.&lt;span&gt; &lt;/span&gt;After Bender gives up the search and decides to make the most of whatever time he has left, Hermes is revealed to be the inspector, and a montage of everything he did to protect Bender from being destroyed as a baby plays over a melancholic song, much like the ending montages in "Leela's Homeworld" and "Jurassic Bark."&lt;span&gt;&lt;/span&gt;For me, this ultimately fell flat because the twist seemed to come right the hell out of nowhere, and Bender isn't nearly as sympathetic as Leela's parents or Fry's dog.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;However, time and research for this review has caused me to think about these episodes a bit, and while they're still not my favorites, from a world-building and character development standpoint, I have a certain amount of respect for them.&lt;span&gt; &lt;/span&gt;Watching the old episodes again, I've noticed that, before it's widely known that Mom is a villain, Hermes never joins the other characters when they talk about how nice she is.&lt;span&gt; &lt;/span&gt;At first, I chalked this up to Hermes being absent when the characters discuss her.&lt;span&gt; &lt;/span&gt;After all, the only times I can think of when they're both in the same scene are when she is either destroying the world with robots, or taking over Planet Express, both of which would easily earn Hermes's ire.&lt;span&gt; &lt;/span&gt;"Lethal Inspection" adds a brand new dimension to this, as we learn that Hermes actually used to work for Mom, and quit because he didn't want to kill defective robots.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;Let's take this knowledge and look at a specific scene in "Proposition Infinity."&lt;span&gt; &lt;/span&gt;When Amy and Bender decide they're going to take to the streets and get robosexual marriage legalized, Hermes is the first one to give his support.&lt;span&gt; &lt;/span&gt;Granted, they turn it into a pot joke a few seconds later, but that doesn't change the fact that Hermes was awfully eager to join the fight for robot equality.&lt;span&gt;&lt;/span&gt;This all seemed at odds with his vehemence with Fry for dating a robot in "I Dated a Robot," but then I thought about it a little more, and I realized something.&lt;span&gt; &lt;/span&gt;The robot Fry dated was basically a blank shell with the personality of Lucy Liu embedded into it, programmed solely to love Fry.&lt;span&gt;&lt;/span&gt;Hermes wasn't mad because Fry was dating a robot.&lt;span&gt; &lt;/span&gt;He was mad because Fry &lt;i&gt;was keeping a robot as a sex slave&lt;/i&gt;.&lt;span&gt; &lt;/span&gt;It's easy to interpret from this that, all along, Hermes has been a sort of covert champion for robot civil rights, using his job as a bureaucrat to aid in this however he can.&lt;span&gt;&lt;/span&gt;This is especially helped by "How Hermes Requisitioned His Groove Back", in which Hermes uses his sorting talents to save Bender's life for what turns out to be the second time.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;This is just a theory, of course, and I admittedly wouldn't expect the writers to make too much of this even if it were true, given the screwball comedy nature of the show.&lt;span&gt; &lt;/span&gt;However, keeping this thought in mind makes "Proposition Infinity" and "Lethal Inspection" a lot more watchable, and has gone a long way towards making Hermes my favorite Futurama character, which is something I never expected.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;*RANT OVER*&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;The season as a whole really started to pick up for me with "The Late Phillip J. Fry."&lt;span&gt; &lt;/span&gt;Along with the hilarious song when they travel through several eons at once as well as Farnsworth's misadventures in killing Hitler, it's the first episode of the new season since "Rebirth" to bring up the whole Fry/Leela thing, and does so in a nice, heartwarming way that didn't feel too angsty.&lt;span&gt;&lt;/span&gt;This was the episode that pretty much assured me that Futurama is back, and still just as awesome today as it was in 2002.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;However, my personal favorite episode this season, and I'll admit it's for somewhat arbitrary reasons, is "Lrrreconcilable Ndndifferences."&lt;span&gt; &lt;/span&gt;First of all, the Omicronians are, by far, my favorite recurring villains.&lt;span&gt; &lt;/span&gt;I was disappointed by their lack of representation in the movies, and was glad they got an episode in the new season.&lt;span&gt; &lt;/span&gt;Second, Fry's "Deliveryboy Man" comic and the way it satirized problems lots of comics have today was brilliant in its subtlety.&lt;span&gt; &lt;/span&gt;And there was something unfathomably hilarious about Bender cosplaying as Leela ("I have fruit-boobs!").&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;However, the ultimate reason this episode is my favorite is the War of the Worlds bit featuring the head of Orson Welles.&lt;span&gt; &lt;/span&gt;True, it was a great reference to the infamous radio broadcast and a hilarious take on Welles's prima-donna nature, but there's another, more personal reason I liked this part.&lt;span&gt; &lt;/span&gt;Orson Welles was voiced by veteran voice actor Maurice LaMarche, who usually plays Kif and various other characters on the show.&lt;span&gt; &lt;/span&gt;However, there's a particularly famous role LaMarche played in a cartoon I watched when I was little.&lt;span&gt; &lt;/span&gt;A character whose voice was remarkably similar to Orson Welles...&lt;/p&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_gbechRAlKMI/TIcXzMS5WrI/AAAAAAAAAB4/7zz9xjAa3h8/s1600/brain.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 317px; height: 320px;" src="http://3.bp.blogspot.com/_gbechRAlKMI/TIcXzMS5WrI/AAAAAAAAAB4/7zz9xjAa3h8/s320/brain.gif" border="0" alt="" id="BLOGGER_PHOTO_ID_5514402436979710642" /&gt;&lt;/a&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;YES!&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;br /&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i style="mso-bidi-font-style:normal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;So yeah.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;This is the big reason that this episode's my favorite.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;It reminds me of &lt;i style="mso-bidi-font-style:normal"&gt;Pinky and the Brain.&lt;/i&gt;&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;It's like everything that inspired me to be a cartoonist has come around full-circle.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;If they had somehow worked &lt;i style="mso-bidi-font-style:normal"&gt;Calvin and Hobbes&lt;/i&gt; into it, I probably would have started crying.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;The season finale/100th episode was also fantastic, but bringing up the Brain feels like a good emotional climax, so I'll end the review here.&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;Suffice to say, I'm enthusiastic about Futurama's return, and I'm looking forward to the next batch of new episodes.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Don't blow it, guys.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6611861921979036205-3593591992503539156?l=randomcartoonist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://randomcartoonist.blogspot.com/feeds/3593591992503539156/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomcartoonist.blogspot.com/2010/09/futurama-season-7-review.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6611861921979036205/posts/default/3593591992503539156'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6611861921979036205/posts/default/3593591992503539156'/><link rel='alternate' type='text/html' href='http://randomcartoonist.blogspot.com/2010/09/futurama-season-7-review.html' title='Futurama Season 7 Review'/><author><name>Alastor Clydoken</name><uri>http://www.blogger.com/profile/12509578650123579293</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_gbechRAlKMI/TIcXzMS5WrI/AAAAAAAAAB4/7zz9xjAa3h8/s72-c/brain.gif' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6611861921979036205.post-3508869768172783621</id><published>2010-03-18T02:02:00.000-07:00</published><updated>2010-03-18T02:09:16.178-07:00</updated><title type='text'>Chapter 19 Commentary: I Rip Off Matt Groening More than I Thought</title><content type='html'>So, it’s been a long time since I’ve done commentary.  For a while, I wrote a few paragraphs after each chapter, discussing what I liked about it, what I didn’t.  Then, after Vyonafield, I just kind of stopped.  With this one, I can kind of see why.  All I could think of to talk about at the time was future plotlines that League of Extraordinary Bastards was going to set up, and plans running through my head for Cartoon Billy and Connor’s team-up, which would obviously be loaded with spoilers.  But, time has given me a bit more perspective, and now I actually do have things to say about it, so let’s get to it.&lt;br /&gt;&lt;br /&gt;Overall, I think this was one of my favorite chapters.  I try my best not to play favorites with my characters, as I don’t want any of them to turn into &lt;a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/TheWesley"&gt;the Wesley&lt;/a&gt;, but Cartoon Billy is always particularly fun to write.  Part of it is nostalgia, as he’s the first villain I’ve ever written, and one of the few characters to appear in my comic that’s been around since my middle school days.  I first created Billy as a rip-off of Sideshow Bob from the Simpsons.  For those that are curious, that’s sort of the meta-reason his name is Cartoon Billy (the actual in-comic reason is a future plot point, so I’ll drop the subject here).  And originally, in my middle school comics, he was a lot like Sideshow Bob.  He was a convict with a sophisticated air about him that had an irrational grudge on whatever protagonist I was using at the time (generally Clyde).  As time went on and I started caring about storytelling and originality, Billy gradually evolved into the idiotic, egotistical mad scientist we know him as today, almost to the point where there’s no Sideshow Bob in him at all.  If anything, he reminds me more of either the Monarch from Venture Brothers, or Dr. Doofenshmirtz from Phineas and Ferb, based on his idiocy, general ineffectiveness, and almost chronic need to be someone’s arch nemesis.&lt;br /&gt;&lt;br /&gt;Speaking of the evolution of characters that originally ripped off Matt Groening’s, this brings me to an elephant in the room whenever I think of Moron County’s success: Kiff.  Kiff was a character I created freshman year of college, shortly before Moron County first went online.  At the time, Futurama had just been cancelled prematurely by Fox, and for all intents and purposes, did not look like it was coming back.  It hadn’t gotten its surge in popularity on Adult Swim yet, and it would be another three years or so until Family Guy made its return from cancellation that would pave the way for Futurama’s.  What I’m getting at here is, at the time, I named Kiff after the Kif character as a tribute.  Now Futurama’s back, and suddenly, the line between “tribute” and “plagiarism” has gotten a little too blurry.  Exacerbating this is Kiff’s character development, which has made him far, FAR too similar to Futurama Kif.  Both are green.  Both sarcastically yet dutifully serve moronic narcissists.  This is a lawsuit waiting to happen.&lt;br /&gt;&lt;br /&gt;That said, I have a plan for this.  As soon as Moron County gets popular enough that I make an animated or print adaptation (or anything else that actually makes money), or for it to garner the attention of Matt Groening and his lawyers, I fully intend to change Kiff’s name.  I have at least three names in mind.  If I’m able to change the name on my own terms (that is, before someone legally makes me), I’ll likely make a big announcement, put up two or three names on the site, and let the fans vote.  If Matt Groening or his attorney threatens me, I will, after the requisite squeeing at the fact that Matt Groening reads my comic, promptly change Kiff’s name to whatever strikes my fancy at the time, going back and changing it in the archives if necessary.  There’s at least some dialogue I’ll have to rewrite (there’s one point where Bobbes comments that Biff and Kiff’s names rhyme), but I’ll worry about that when I need to.&lt;br /&gt;&lt;br /&gt;Destructor is also a rip-off of a Futurama character, but in my defense I forgot said character existed at the time.  The Destructor in my comic was actually derived from Invader Zim’s Mini Moose, another character that appeared randomly in one episode despite the villain’s claim that he was there the whole time.  Also, my version of Destructor’s dead.  And never, ever coming back.&lt;br /&gt;&lt;br /&gt;Ever.&lt;br /&gt;&lt;br /&gt;So I don’t think that’ll be a problem.&lt;br /&gt;&lt;br /&gt;Anyway, back to the chapter itself.  I first came up with the idea for a villain tryout when I was trying to figure out what, if anything, to do with Larry’s character.  It became a given that, if he was going to continue to exist in the comic at all (which was a given, as I don’t like loose ends), he would end up joining Billy.  I pondered Billy’s logic for letting him do this, came up with the evil opposite idea, and came up with them holding tryouts for an &lt;a href="http://www.moroncounty.com/chapter19/e04.html"&gt;evil counterpart&lt;/a&gt; to Nina and/or Vyona (which set up my planned conclusion of Connor joining quite nicely).  This eventually changed into just having villain tryouts to allow for more jokes, but I kept Billy’s evil counterpart idea, mostly because any opportunity I have for Billy to exasperate Kiff is a good one.&lt;br /&gt;&lt;br /&gt;There were a few gags that I planned to do but left out for various reasons.  Mike’s appearance as a Klingon was originally going to be a standalone comic, with Kiff mocking him for being a Trekkie, but I couldn’t really come up with a way to make this funny enough to use a page on, so I just stuck it in the &lt;a href="http://www.moroncounty.com/chapter19/e09.html"&gt;montage&lt;/a&gt;.  There was also going to be a fight scene at the end when Connor basically killed all the other applicants, but I decided that her &lt;a href="http://www.moroncounty.com/chapter19/e12.html"&gt;blowing up Destructor&lt;/a&gt; after he tried give a group hug was funnier.  Finally, I was going to have Bobbes try out, and have Billy (the only other character aware of the fourth wall) patiently explain that Bobbes is a protagonist, but that felt too much like it was ripping off &lt;a href="http://www.giantitp.com/comics/oots0253.html"&gt;The Order of the Stick.&lt;/a&gt;  At least, moreso than this chapter already was.&lt;br /&gt;&lt;br /&gt;Anyway, that’s about all I’ve got.  There’s a fair amount I’d also like to say about Connor and Larry, but again, this is getting to the point where I’m afraid I’ll spoil future plans for those characters.  So I’ll save that for a later commentary.  My next one will probably be on Stupid Christmas Carol, so look forward to it hopefully sometime next week.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6611861921979036205-3508869768172783621?l=randomcartoonist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://randomcartoonist.blogspot.com/feeds/3508869768172783621/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomcartoonist.blogspot.com/2010/03/chapter-19-commentary-i-rip-off-matt.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6611861921979036205/posts/default/3508869768172783621'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6611861921979036205/posts/default/3508869768172783621'/><link rel='alternate' type='text/html' href='http://randomcartoonist.blogspot.com/2010/03/chapter-19-commentary-i-rip-off-matt.html' title='Chapter 19 Commentary: I Rip Off Matt Groening More than I Thought'/><author><name>Alastor Clydoken</name><uri>http://www.blogger.com/profile/12509578650123579293</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6611861921979036205.post-7406784920806523722</id><published>2010-03-04T20:37:00.001-08:00</published><updated>2010-03-04T20:37:51.875-08:00</updated><title type='text'>State of the Comic; Long Overdue AggieCon Post</title><content type='html'>So okay, wow.  It’s been a long, LONG time since I’ve posted anything on this blog.  A lot of this is because I don’t have much to write about.  Most of my writing talents go towards the comic itself, and I’m just not opinionated about enough things to sustain a blog.  I also tend to second-guess everything I say and do.  This has been good for me survival-wise, but it does make blogging kind of difficult.  When I’m done writing, a lot of the time when I read over it I actually find myself disagreeing with what I wrote.  Combine that with the fact that I’m no longer in a school that makes me write things (just one that makes me draw and paint things, which is a much nicer deal), and I just don’t write that much these days aside from scripting and planning Moron County.  Hopefully, that’s going to change now.&lt;br /&gt;&lt;br /&gt;Anyway, on to the state of the comic.&lt;br /&gt;&lt;br /&gt;As some of you know, Moron County turned six years old a couple of weeks ago.  I also attended my first convention as a panelist last month, in the form of AggieCon 2010.  I had intended to do a blog reporting it immediately afterwards, but real life kind of made me concentrate on other things for a while.  At any rate, I should at least acknowledge some of the fine folks I ran into.&lt;br /&gt;&lt;br /&gt;First of all is A. Lee Martinez.  I was on several panels with him, mostly about comics, comic book movies, and drawing comics.  He has numerous books out, and if the one I’ve read, Monster, is any indication, they’re quite good, so definitely check them out.&lt;br /&gt;&lt;br /&gt;Second is Mel White, who was awesome, and did more than any other panelist to make me feel welcome.  So a special thanks to her, and also check out her comic Coyote.  It’s excellent.&lt;br /&gt;&lt;br /&gt;Next is Martin Whitmore.  He’s an awesome artist who does a comic called Tasty Flesh, about strippers trying to survive the zombie apocalypse.  Now, you could probably tell from my description that it’s not exactly safe for work, but if you’re somewhere you can get away with reading it, definitely check it out.&lt;br /&gt;&lt;br /&gt;Finally, a special thank you to my good friend and loyal reader Veronica.  She was on staff at AggieCon this year, and it was in part thanks to her that I was invited as a panelist.  She also hung out with me for a bit, went to one of my panels, and talked up Moron County like she was getting paid.  Thanks again, Vern.&lt;br /&gt;&lt;br /&gt;Back to the comic itself… wow.  Six years.  And if you combine the old comic with the reboot, which I’m doing because it’s more impressive that way, there are over six hundred comics online, which in the web comic world is something of an accomplishment.  It shouldn’t be, but it is.&lt;br /&gt;&lt;br /&gt;Now, obviously, just because the comic’s still kicking doesn’t mean it’s where I want it to be.  If I want to do it for a living, I realize I need to start treating it like a business.  The fact that I had to beg for feedback to get comics after two weeks of silence isn’t good, and I’m aware the fault lies with me, not my readers.&lt;br /&gt;&lt;br /&gt;Obviously, Moron County needs a more active community around it, and the first step is to get more readers.  I’m going to make it a point to set a new goal each month for myself to make this happen, and this month, it’s to start advertising again.  Also, I’m going to update this blog more often, once a week if I can manage it.  I have several ideas already.  There are chapters I haven’t given commentary on yet, and I also have some interesting ideas for short stories and a review series that may be a great idea, or a horrible one.  I’ll keep you guys posted here in the coming weeks!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6611861921979036205-7406784920806523722?l=randomcartoonist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://randomcartoonist.blogspot.com/feeds/7406784920806523722/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomcartoonist.blogspot.com/2010/03/state-of-comic-long-overdue-aggiecon.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6611861921979036205/posts/default/7406784920806523722'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6611861921979036205/posts/default/7406784920806523722'/><link rel='alternate' type='text/html' href='http://randomcartoonist.blogspot.com/2010/03/state-of-comic-long-overdue-aggiecon.html' title='State of the Comic; Long Overdue AggieCon Post'/><author><name>Alastor Clydoken</name><uri>http://www.blogger.com/profile/12509578650123579293</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6611861921979036205.post-5415940840686228157</id><published>2009-10-25T21:40:00.000-07:00</published><updated>2009-10-25T21:41:08.609-07:00</updated><title type='text'>Vyonafield Commentary</title><content type='html'>&lt;meta equiv="Content-Type" content="text/html; charset=utf-8"&gt;&lt;meta name="ProgId" content="Word.Document"&gt;&lt;meta name="Generator" content="Microsoft Word 11"&gt;&lt;meta name="Originator" content="Microsoft Word 11"&gt;&lt;link rel="File-List" href="file:///C:%5CDOCUME%7E1%5CGrady%5CLOCALS%7E1%5CTemp%5Cmsohtml1%5C02%5Cclip_filelist.xml"&gt;&lt;o:smarttagtype namespaceuri="urn:schemas-microsoft-com:office:smarttags" name="place"&gt;&lt;/o:smarttagtype&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt; 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&lt;![endif]--&gt;  &lt;p class="MsoNormal"&gt;In a way, this chapter represents the perils of doing a comic with an ongoing story arc.&lt;span style=""&gt;  &lt;/span&gt;This is a chapter I’ve been wanting to do for a while.&lt;span style=""&gt;  &lt;/span&gt;It’s been running around in my head ever since I saw &lt;i style=""&gt;Cloverfield&lt;/i&gt; in theaters a couple of years ago.&lt;span style=""&gt;  &lt;/span&gt;However, at that point (I believe I was in the midst of chapter 6 or 7), I had already planned out the rest of book one, and could not work a &lt;i style=""&gt;Cloverfield&lt;/i&gt; parody into it.&lt;span style=""&gt;  &lt;/span&gt;So I set it on the shelf for a while, and worked it into book two.&lt;span style=""&gt;  &lt;/span&gt;The downside to this was that Cloverfield has gotten stale by now.&lt;span style=""&gt;  &lt;/span&gt;But if I didn’t let that stop me from making a Casino Royale parody, I certainly wasn’t going to let it stop this.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Part of the reason I wanted to do this arc was because &lt;i style=""&gt;Cloverfield&lt;/i&gt; and other movies that use first person perspective intrigue me.&lt;span style=""&gt;  &lt;/span&gt;Even &lt;i style=""&gt;The Blair Witch Project’s&lt;/i&gt; style of storytelling was interesting to me, though the movie itself was a turd.&lt;span style=""&gt;  &lt;/span&gt;It’s also a much older practice than people think with &lt;i style=""&gt;Lady in the Lake&lt;/i&gt; (1947) being the first example I can think of (or at least the earliest that I’ve personally seen).&lt;span style=""&gt;  &lt;/span&gt;I wanted to try to replicate this in comic form, and a &lt;i style=""&gt;Cloverfield &lt;/i&gt;parody seemed like a good excuse to do it.&lt;span style=""&gt;  &lt;/span&gt;It was a fun challenge, but I know I didn’t entirely succeed.&lt;span style=""&gt;  &lt;/span&gt;Although I’m getting better at perspective drawings and drawing my characters at odd angles, I know there’s some times in this chapter they looked off model.&lt;span style=""&gt;  &lt;/span&gt;There were also some camera angles (particularly in both scenes Cartoon Billy shows up) that the person holding the camera could not possibly have gotten.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;I think the experiment would have worked better as an animation, and I in fact did consider animating it briefly, but time constraints and the future inability to put the chapter in books prevented this.&lt;span style=""&gt;  &lt;/span&gt;The advantage that film in first person has over comics in first person is that motion and sound can be used to show what’s going on, whereas with a comic, all I had to work with were visuals.&lt;span style=""&gt;  &lt;/span&gt;As a result, I sometimes had to pick clarity of image over a realistic camera angle so the audience would know what was happening.&lt;span style=""&gt;  &lt;/span&gt;And conversations that took place off camera were incredibly difficult.&lt;span style=""&gt;  &lt;/span&gt;Not only did I have to make it clear who was talking to who, but I had to make sure their word balloons didn’t obscure what the camera was focusing on, which was usually important.&lt;span style=""&gt;  &lt;/span&gt;I do wish I had looked for some comics done in first person, instead of depending solely on movies.&lt;span style=""&gt;  &lt;/span&gt;That would have really helped.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;The story, I think, went slightly better.&lt;span style=""&gt;  &lt;/span&gt;I feel this is one of the better parodies I’ve done in a while, and I think I did a good job of paying homage to &lt;i style=""&gt;Cloverfield&lt;/i&gt; while also mocking some of its more questionable moments.&lt;span style=""&gt;  &lt;/span&gt;I chose Vyona to be the monster because, as I said at the start of the chapter, she hasn’t gotten to do much since she became a main character.&lt;span style=""&gt;  &lt;/span&gt;Also, in most cartoons where a character becomes a giant, unless the character’s evil (which isn’t a direction I wanted to go with this parody), the character has to be dim, naïve, and/or clumsy in order to pose an actual threat.&lt;span style=""&gt;  &lt;/span&gt;The destruction they cause is either by accident, or because they think the city’s a toy, or something like that.&lt;span style=""&gt;  &lt;/span&gt;The only other characters that really fit this were Booker (who I didn’t use because it’d be too much like that crappy &lt;i style=""&gt;Honey I Blew Up the Kid&lt;/i&gt; movie) or Bobbes (who just had his own chapter).&lt;span style=""&gt;  &lt;/span&gt;So it became obvious pretty quickly that this was going to be Vyona’s role, as she’s just ditzy and clumsy enough to create some havoc.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;My biggest regret with the story was the hormone excuse.&lt;span style=""&gt;  &lt;/span&gt;Originally, that was going to be Vyona’s reason for going nuts and destroying the town, but I realized, pretty quickly, that this was kind of sexist.&lt;span style=""&gt;  &lt;/span&gt;Then I remembered that Vyona’s brainwashed to attack Connor on sight, and decided to use that as her excuse instead, which I think makes great foreshadowing for some events I have planned later.&lt;span style=""&gt;  &lt;/span&gt;Unfortunately, I didn’t come up with that until the page explaining the growth hormone thing had already gone online, so I was stuck.&lt;span style=""&gt;  &lt;/span&gt;Nobody’s complained, though, so perhaps I worried too much.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Finally, a note on the ending, which hasn’t gone online at the time I’m writing this, but that I’m sure will irritate at least some people.&lt;span style=""&gt;  &lt;/span&gt;Let me say this now: I hate it when any form of fiction uses time travel as an easy reset button.&lt;span style=""&gt;  &lt;/span&gt;And tough as it is to believe, that’s not what I did here.&lt;span style=""&gt;  &lt;/span&gt;&lt;st1:place st="on"&gt;Clyde&lt;/st1:place&gt;’s time remote solution is eventually going to come back and bite the characters in the ass.&lt;span style=""&gt;  &lt;/span&gt;Just not for a while, as I have other stories I want to tell.&lt;span style=""&gt;  &lt;/span&gt;Also, and this again goes back to the foibles of an ongoing story arc, I didn’t want the city being destroyed and Vyona getting attacked by the National Guard to stick.&lt;span style=""&gt;  &lt;/span&gt;That would just add too much baggage to what is already shaping up to be a complicated next few chapters.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;So anyway, Vyonafield was a huge experiment on my part.&lt;span style=""&gt;  &lt;/span&gt;Parts of it succeeded, but overall, I think it could have gone much better. But, like all of my mistakes in cartooning, I learned from it, and I like to think I’ll be a better artist for it.&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6611861921979036205-5415940840686228157?l=randomcartoonist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://randomcartoonist.blogspot.com/feeds/5415940840686228157/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomcartoonist.blogspot.com/2009/10/vyonafield-commentary_25.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6611861921979036205/posts/default/5415940840686228157'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6611861921979036205/posts/default/5415940840686228157'/><link rel='alternate' type='text/html' href='http://randomcartoonist.blogspot.com/2009/10/vyonafield-commentary_25.html' title='Vyonafield Commentary'/><author><name>Alastor Clydoken</name><uri>http://www.blogger.com/profile/12509578650123579293</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6611861921979036205.post-3949240144283906059</id><published>2009-10-04T18:55:00.000-07:00</published><updated>2009-10-04T19:17:50.014-07:00</updated><title type='text'>An Open Letter to My Own Computer</title><content type='html'>Dear Compy, (yes, I call my computer Compy)&lt;br /&gt;&lt;br /&gt;I know you're reading this, because I'm using you to type it right now.  You've been my faithful friend since 2006.  I've used you to make hundreds of comics during this time, and even with three years under your belt, you still run the newest games as good as a new machine.  So believe me when I say that this isn't personal.&lt;br /&gt;&lt;br /&gt;Over the last six months, you have died on four separate, unrelated occasions, forcing me to defragment your hard drive (and in one case, buy you a brand new one) and reinstall everything each time.  Compy... what the hell?&lt;br /&gt;&lt;br /&gt;Now, I will grant you that the third time was significantly more my fault than yours.  After all, I forgot to install any sort of virus protection that time.  Let's not kid ourselves; with my internet surfing habits, that's the equivalent of going to Amsterdam without a condom.  However, for all the other times, there's no excuse!  It's getting irritating!  And now, I'm unable to work on the comic for the next two days, because it'll take me that long to recover my files that I didn't have backed up (Carbonite, while a Godsend if your files are deleted unexpectedly, takes forever to recover things), not to mention the time it'll take to pir... er... &lt;span style="font-style: italic;"&gt;install&lt;/span&gt; the Adobe Master Suite again.&lt;br /&gt;&lt;br /&gt;Fortunately, I have a week and a half of buffer (hooray for Vyonafield's simple panel layouts) or this would be even worse.  Nonetheless, I think it's time for an ultimatum.&lt;br /&gt;&lt;br /&gt;Compy, I love you as much as a man can love a machine without it getting creepy, but this is the last straw.  If you die again this year, I'm not resuscitating you.  No, instead, I'm giving you a viking funeral.&lt;br /&gt;&lt;br /&gt;In case you're not up on your Norse mythology, that means I'm SETTING YOU ON FIRE.&lt;br /&gt;&lt;br /&gt;Then I'm going to take the ashes, mix them with what may or may not be my own feces, and mail them to Norton.&lt;br /&gt;&lt;br /&gt;I'd put in a photoshopped picture of you on fire to further illustrate my point, but I DON'T HAVE PHOTOSHOP RIGHT NOW!&lt;br /&gt;&lt;br /&gt;Real blog entry next week.  Too angry to do one now.&lt;br /&gt;&lt;br /&gt;THIN ICE, COMPY!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6611861921979036205-3949240144283906059?l=randomcartoonist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://randomcartoonist.blogspot.com/feeds/3949240144283906059/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomcartoonist.blogspot.com/2009/10/open-letter-to-my-own-computer.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6611861921979036205/posts/default/3949240144283906059'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6611861921979036205/posts/default/3949240144283906059'/><link rel='alternate' type='text/html' href='http://randomcartoonist.blogspot.com/2009/10/open-letter-to-my-own-computer.html' title='An Open Letter to My Own Computer'/><author><name>Alastor Clydoken</name><uri>http://www.blogger.com/profile/12509578650123579293</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6611861921979036205.post-7435235907373884953</id><published>2009-09-27T18:26:00.001-07:00</published><updated>2009-09-27T18:40:14.143-07:00</updated><title type='text'>An Analysis of the Mushroom Kingdom through Mario Kart: Despots, Princesses, and Blue Shells</title><content type='html'>&lt;span style="font-family:arial;"&gt;So, I’ve been playing a lot of Mario Kart for the Wii lately.  Now, I know this game’s been around for months, and pretty much everyone with a website and an eye for videogames has talked about it, but hey, it’s my turn.  Besides, reviewing this game is only something I’m doing out of necessity.  The real purpose of this rant is to use that review as a springboard to talk about the Mario universe in general, because I’ve discovered something here that I think makes the games a bit more interesting.  So hey, let’s get to it!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;From a control standpoint, it’s a very, VERY good thing that the game allows you to use Gamecube controllers like in Smash Brothers Brawl, because the wheel is nigh-useless for multiplayer.  In single player, and in online play where you’re the only racer using your console, the wheel works fine, and is actually kind of fun.  Same with two player.  But in three or four player races, where the split screen gets smaller to accommodate everyone, the wheel seems to get a lot more sensitive, and it becomes impossible not to drive into walls or off cliffs.  But, like most Wii games, there’s lots of ways you can control the game, and most of them work just fine, so this isn’t really worth harping on.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;One thing that lots of reviewers have commented on is the difficulty of the AI.  Some of this is quite valid, but some of it is, from my experience playing the game recently, exaggerated.  Now, before I say anything, it’s true.  The AI controlled drivers are a bunch of assholes.  They’re aggressive and uncannily accurate with their green shells and banana peels, and that’s on the easier difficulties.  On the harder difficulties, they’re like level 9 characters in Smash Brothers, only there’s eleven of them, and they’re driving cars.  They have super human reflexes and they go out of their way to screw over the human player even when it’s not in their best interest.  In that vein, I’m tempted to compare them to the Borg from Star Trek, but I feel that falls flat.  The Borg, from what I recall, have a certain sophistication that these machines lack.  A more accurate comparison would be that the human racer is Carrie, and every race is prom night.  They build you up, make you think you’re going to get first place right up until you’re a second away from the finish line, then BOOM!  On comes the onslaught of shells, pow-blocks, and pig’s blood.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="font-family: arial;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_gbechRAlKMI/SsARLXSkfvI/AAAAAAAAAAc/-AQWP6E0Ycw/s1600-h/carrie.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 257px;" src="http://4.bp.blogspot.com/_gbechRAlKMI/SsARLXSkfvI/AAAAAAAAAAc/-AQWP6E0Ycw/s320/carrie.jpg" alt="" id="BLOGGER_PHOTO_ID_5386324041263251186" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;Only you don’t get psychic powers with which to get your revenge.  You just get impotent cursing.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;The bit of the reviews bashing the AI that I find exaggerated, however, is that the AI is also favored by the item roulette.  Many of the people complaining about this game found that, while computer players consistently got the best items when near last place (bullet bills, lightning, etc.), the human player consistently gets terrible ones (mushrooms, that friggin thunder cloud, Bloopers that have no effect on the AI at all).  Now maybe these are exaggerations, or maybe I got a later version where they fixed this (I did get it several months after everyone else, after all), but I haven’t had that problem.  There hasn’t been a single time I can think of where I’ve been in last place and haven’t gotten a Bullet Bill, and I’ve seen that Carrie scenario described above done to a computer player in first place about as often as it’s happened to me; thus allowing me to pass him and get first place myself.  Yes, there is an element of luck, but the game itself doesn’t seem stacked against me, and that makes it a lot more bearable.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Besides, all told, the AI being mean isn’t a huge detriment.  Yes, it makes the one player 150cc and Mirror Mode courses an exercise in frustration, but as any true red blooded Mario kart player will tell you, the Multiplayer mode is where it’s at.  And unlocking the courses in multiplayer isn’t hard at all.  You just have to place.  Now granted, getting first in grand prix mode, and getting star rankings, will unlock new characters and cars.  However, since Wario and his bike from the Warioware series were both available from the beginning, I couldn’t possibly give less of a crap about this.  Quite frankly, unlocking minor characters from the Mario universe is the equivalent of getting a toy from a box of crappy cereal.  It’s bright and colorful, but ultimately kind of lame and not worth what you had to do to yourself to get it.  In fact, there are some characters I have managed to unlock over the course of the game that I wish I hadn’t, because now I have to listen to their voices whenever I race them.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;For example:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="font-family: arial;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_gbechRAlKMI/SsARgigogKI/AAAAAAAAAAk/V9djNJWSae8/s1600-h/daisy.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 288px; height: 288px;" src="http://1.bp.blogspot.com/_gbechRAlKMI/SsARgigogKI/AAAAAAAAAAk/V9djNJWSae8/s320/daisy.jpg" alt="" id="BLOGGER_PHOTO_ID_5386324405052276898" border="0" /&gt;&lt;/a&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;meta equiv="Content-Type" content="text/html; charset=utf-8"&gt;&lt;meta name="ProgId" content="Word.Document"&gt;&lt;meta name="Generator" content="Microsoft Word 11"&gt;&lt;meta name="Originator" content="Microsoft Word 11"&gt;&lt;link style="font-family: arial;" rel="File-List" href="file:///C:%5CDOCUME%7E1%5CGrady%5CLOCALS%7E1%5CTemp%5Cmsohtml1%5C01%5Cclip_filelist.xml"&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;&lt;o:smarttagtype namespaceuri="urn:schemas-microsoft-com:office:smarttags" name="Street"&gt;&lt;/o:smarttagtype&gt;&lt;o:smarttagtype namespaceuri="urn:schemas-microsoft-com:office:smarttags" name="address"&gt;&lt;/o:smarttagtype&gt;&lt;/span&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt; 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st1\:*{behavior:url(#ieooui) } &lt;/style&gt; &lt;![endif]--&gt;&lt;style&gt; &lt;!--  /* Style Definitions */  p.MsoNormal, li.MsoNormal, div.MsoNormal 	{mso-style-parent:""; 	margin:0in; 	margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:12.0pt; 	font-family:"Times New Roman"; 	mso-fareast-font-family:"Times New Roman";} @page Section1 	{size:8.5in 11.0in; 	margin:1.0in 1.25in 1.0in 1.25in; 	mso-header-margin:.5in; 	mso-footer-margin:.5in; 	mso-paper-source:0;} div.Section1 	{page:Section1;} --&gt; &lt;/style&gt;&lt;!--[if gte mso 10]&gt; &lt;style&gt;  /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:"Table Normal"; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-parent:""; 	mso-padding-alt:0in 5.4pt 0in 5.4pt; 	mso-para-margin:0in; 	mso-para-margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:10.0pt; 	font-family:"Times New Roman"; 	mso-ansi-language:#0400; 	mso-fareast-language:#0400; 	mso-bidi-language:#0400;} &lt;/style&gt; &lt;![endif]--&gt;  &lt;p  class="MsoNormal" style="font-family:arial;"&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p  class="MsoNormal" style="font-family:arial;"&gt;&lt;span style="font-size:100%;"&gt;So anyway, that’s the review portion of this blog entry.&lt;span style=""&gt;  &lt;/span&gt;For those of you that just clicked here to see what I think of Mario kart Wii, here’s my opinion summed up: Multiplayer’s fun as hell, the wheel is useful in single player mode but otherwise overrated, single player mode is an exercise in frustration on the higher difficulties, but ultimately unnecessary to concern yourself with unless you just HAVE to have Dry Bowser, or Baby Luigi, or Toadette, or any of the other lame extraneous Mario characters that I haven’t unlocked yet.&lt;/span&gt;&lt;/p&gt;&lt;p  class="MsoNormal" style="font-family:arial;"&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p  class="MsoNormal" style="font-family:arial;"&gt;&lt;span style="font-size:100%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p  class="MsoNormal" style="font-family:arial;"&gt;&lt;span style="font-size:100%;"&gt;Now that that’s out of the way, here’s what I’ve come to realize about the Mario universe thanks to Mario Kart.&lt;span style=""&gt;  &lt;/span&gt;The &lt;st1:street st="on"&gt;&lt;st1:address st="on"&gt;Moonview   Highway&lt;/st1:address&gt;&lt;/st1:street&gt; course is what started this train of thought for me.&lt;/span&gt;&lt;/p&gt;&lt;p  class="MsoNormal" style="font-family:arial;"&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p  class="MsoNormal" style="font-family:arial;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p face="arial" class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_gbechRAlKMI/SsAR-8YSC_I/AAAAAAAAAAs/yQmm0kDAEZs/s1600-h/Moonviewhighway-1-.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 120px;" src="http://4.bp.blogspot.com/_gbechRAlKMI/SsAR-8YSC_I/AAAAAAAAAAs/yQmm0kDAEZs/s320/Moonviewhighway-1-.jpg" alt="" id="BLOGGER_PHOTO_ID_5386324927392648178" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;&lt;meta equiv="Content-Type" content="text/html; charset=utf-8"&gt;&lt;meta name="ProgId" content="Word.Document"&gt;&lt;meta name="Generator" content="Microsoft Word 11"&gt;&lt;meta name="Originator" content="Microsoft Word 11"&gt;&lt;link style="font-family: arial;" rel="File-List" href="file:///C:%5CDOCUME%7E1%5CGrady%5CLOCALS%7E1%5CTemp%5Cmsohtml1%5C01%5Cclip_filelist.xml"&gt;&lt;o:smarttagtype style="font-family: arial;" namespaceuri="urn:schemas-microsoft-com:office:smarttags" name="PlaceType"&gt;&lt;/o:smarttagtype&gt;&lt;o:smarttagtype style="font-family: arial;" namespaceuri="urn:schemas-microsoft-com:office:smarttags" name="PlaceName"&gt;&lt;/o:smarttagtype&gt;&lt;o:smarttagtype style="font-family: arial;" namespaceuri="urn:schemas-microsoft-com:office:smarttags" name="place"&gt;&lt;/o:smarttagtype&gt;&lt;o:smarttagtype style="font-family: arial;" namespaceuri="urn:schemas-microsoft-com:office:smarttags" name="Street"&gt;&lt;/o:smarttagtype&gt;&lt;o:smarttagtype style="font-family: arial;" namespaceuri="urn:schemas-microsoft-com:office:smarttags" name="address"&gt;&lt;/o:smarttagtype&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt; 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&lt;![endif]--&gt;  &lt;p face="arial" class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p face="arial" class="MsoNormal"&gt;Sorry, that’s the best picture I could find.&lt;span style=""&gt;  &lt;/span&gt;For those unfamiliar with the course, it’s basically a huge sprawling city with cars, giant bombs on wheels, and huge pictures of Princess Peach everywhere.&lt;span style=""&gt;  &lt;/span&gt;Given the presence of those pictures, I can only assume that &lt;st1:street st="on"&gt;&lt;st1:address st="on"&gt;Moonview Highway&lt;/st1:address&gt;&lt;/st1:street&gt; takes the racers through downtown &lt;st1:place st="on"&gt;&lt;st1:placename st="on"&gt;Mushroom&lt;/st1:placename&gt;  &lt;st1:placetype st="on"&gt;Kingdom&lt;/st1:placetype&gt;&lt;/st1:place&gt;.&lt;span style=""&gt;  &lt;/span&gt;We never see this in the games, and it has made me realize something: the cartoony and barren landscapes we see in other Mario games (specifically the platformers and RPGs) are not all there is to the &lt;st1:place st="on"&gt;&lt;st1:placename st="on"&gt;Mushroom&lt;/st1:placename&gt; &lt;st1:placetype st="on"&gt;Kingdom&lt;/st1:placetype&gt;&lt;/st1:place&gt;.&lt;span style=""&gt;  &lt;/span&gt;It’s actually a thriving metropolis.&lt;span style=""&gt;  &lt;/span&gt;And that means Peach isn’t just a traditional Saturday morning cartoon princess that rules all the cute little mushroom headed people in their villages.&lt;span style=""&gt;  &lt;/span&gt;She is actually the leader of a country with a clear, well developed infrastructure.&lt;/p&gt;&lt;p face="arial" class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;  &lt;p face="arial" class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p face="arial" class="MsoNormal"&gt;And, looking at the events of the games with this new knowledge in mind, she’s kind of a vicious one.&lt;/p&gt;&lt;p style="font-family: arial;" class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;  &lt;p face="arial" class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p style="font-family: arial;" class="MsoNormal"&gt;When Mario’s travels take him to new locales, like those countries in Super Mario Brothers 3, or &lt;st1:place st="on"&gt;&lt;st1:placetype st="on"&gt;Isle&lt;/st1:placetype&gt; &lt;st1:placename st="on"&gt;Delfino&lt;/st1:placename&gt;&lt;/st1:place&gt;, or even, God forbid, the far reaches of space, Peach is using him to scout territories.&lt;span style=""&gt;  &lt;/span&gt;Yes, Mario’s saving these places from Bowser, or his kids, or Smithy, or the Purple People Eater, or whatever villain’s menacing him that week, but Peach is using this to her advantage to get the &lt;st1:place st="on"&gt;&lt;st1:placename st="on"&gt;Mushroom&lt;/st1:placename&gt;  &lt;st1:placetype st="on"&gt;Kingdom&lt;/st1:placetype&gt;&lt;/st1:place&gt; new territory.&lt;/p&gt;&lt;p style="font-family: arial;" class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;  &lt;p style="font-family: arial;" class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p style="font-family: arial;" class="MsoNormal"&gt;“Oh dear, Bowser’s attacked you.&lt;span style=""&gt;  &lt;/span&gt;That’s a shame.&lt;span style=""&gt;  &lt;/span&gt;He does that, you know, he’s such a meanie.&lt;span style=""&gt;  &lt;/span&gt;But Mario just saved your country!&lt;span style=""&gt;  &lt;/span&gt;Isn’t that great?&lt;span style=""&gt;  &lt;/span&gt;But I should warn you, Mario’s quite a busy plumber.&lt;span style=""&gt;  &lt;/span&gt;If Bowser comes back, there’s no guarantee Mario will too.&lt;span style=""&gt;  &lt;/span&gt;If only you were part of the &lt;st1:place st="on"&gt;&lt;st1:placename st="on"&gt;Mushroom&lt;/st1:placename&gt;  &lt;st1:placetype st="on"&gt;Kingdom&lt;/st1:placetype&gt;&lt;/st1:place&gt;, then I could use my power to… oh, you wish for us to annex you?&lt;span style=""&gt;  &lt;/span&gt;Are you sure?&lt;span style=""&gt;  &lt;/span&gt;I mean, you’ll become second-class citizens to my little mushroom people, and I’ll get all your money, but I’m okay with it if you are?&lt;span style=""&gt;  &lt;/span&gt;Really?&lt;span style=""&gt;  &lt;/span&gt;Splendid!”&lt;/p&gt;&lt;p style="font-family: arial;" class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;  &lt;p style="font-family: arial;" class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p style="font-family: arial;" class="MsoNormal"&gt;Think I’m wrong?&lt;span style=""&gt;  &lt;/span&gt;Well, here’s some proof: pretty much every locale Mario has visited, from &lt;st1:placename st="on"&gt;Dinosaur&lt;/st1:placename&gt; &lt;st1:placetype st="on"&gt;Land&lt;/st1:placetype&gt; and Sarasaland to Luigi’s Mansion and &lt;st1:place st="on"&gt;&lt;st1:placetype st="on"&gt;Isle&lt;/st1:placetype&gt; &lt;st1:placename st="on"&gt;Delfino&lt;/st1:placename&gt;&lt;/st1:place&gt;, has been a course in Mario Kart, or Mario Golf, or any other of the Mario sports games that have come about over the years.&lt;span style=""&gt;  &lt;/span&gt;Do you really think the people and things that live here would go to the trouble of setting this up if the &lt;st1:place st="on"&gt;&lt;st1:placename st="on"&gt;Mushroom&lt;/st1:placename&gt; &lt;st1:placetype st="on"&gt;Kingdom&lt;/st1:placetype&gt;&lt;/st1:place&gt; didn’t own their asses?&lt;span style=""&gt;  &lt;/span&gt;And as a specific example, let’s look at the ever-annoying Princess Daisy.&lt;span style=""&gt;  &lt;/span&gt;She’s allegedly the ruler of Sarasaland, but ever since Mario saved it, all she does is hang out with Peach and dig through Luigi’s trash looking for things to build a shrine with.&lt;span style=""&gt;  &lt;/span&gt;Clearly, she’s been outsourced.&lt;span style=""&gt;  &lt;/span&gt;Whether or not this is a good thing is a separate discussion that I’m not geeky enough to get into.&lt;/p&gt;&lt;p style="font-family: arial;" class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;  &lt;p style="font-family: arial;" class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p style="font-family: arial;" class="MsoNormal"&gt;In short, Peach has, over the course of the games, become a blonde, pink, passive-aggressive Napoleon.&lt;span style=""&gt;  &lt;/span&gt;She now owns several countries, and cannot be considered the ruler of the &lt;st1:place st="on"&gt;&lt;st1:placename st="on"&gt;Mushroom&lt;/st1:placename&gt; &lt;st1:placetype st="on"&gt;Kingdom&lt;/st1:placetype&gt;&lt;/st1:place&gt; so much as the ruler of the Mushroom Empire.&lt;/p&gt;&lt;p style="font-family: arial;" class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;  &lt;p style="font-family: arial;" class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p style="font-family: arial;" class="MsoNormal"&gt;You may be wondering where the other Mario characters fit into this.&lt;span style=""&gt;  &lt;/span&gt;I’ve already discussed Daisy, but what about the ones people care about?&lt;span style=""&gt;  &lt;/span&gt;Mario and Luigi, I think, actually take all this at face value.&lt;span style=""&gt;  &lt;/span&gt;They really are about saving the Princess from Bowser or whatever else is attacking, and either ignore or are unaware of what happens afterward.&lt;span style=""&gt;  &lt;/span&gt;They are legitimately heroes.&lt;span style=""&gt;  &lt;/span&gt;Just apathetic or stupid ones.&lt;/p&gt;&lt;p style="font-family: arial;" class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;  &lt;p style="font-family: arial;" class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p style="font-family: arial;" class="MsoNormal"&gt;Bowser’s a bit more complicated, as there are two possible roles for him.&lt;span style=""&gt;  &lt;/span&gt;One, he’s in on it, and is Peach’s silent partner in expanding her territory; he attacks other countries, Mario stops him, Peach cleans up afterward.&lt;span style=""&gt;  &lt;/span&gt;This would explain why Bowser participates in their sporting events, and why he opens up his castle for kart races like the conquered territories do.&lt;span style=""&gt;  &lt;/span&gt;The other, more tragic possibility, is that Bowser is legitimately trying to resist the Mushroom Kingdom, and may in fact be the only one who is (Wario really only cares about maintaining his gaming company and treasure hunting, and not about international politics).&lt;span style=""&gt;  &lt;/span&gt;Each time he kidnaps Peach or invades a country, he’s trying to stop the &lt;st1:place st="on"&gt;&lt;st1:placename st="on"&gt;Mushroom&lt;/st1:placename&gt; &lt;st1:placetype st="on"&gt;Kingdom&lt;/st1:placetype&gt;&lt;/st1:place&gt; from expanding.&lt;span style=""&gt;  &lt;/span&gt;But he’s ultimately doomed to failure.&lt;span style=""&gt;  &lt;/span&gt;He lets Mario (and by extension, Peach) win because, as the RPG’s have taught us, he’s in love with the princess.&lt;span style=""&gt;  &lt;/span&gt;This also explains why he opens up his castle for racing and sports tournaments, but it’s much, much sadder.&lt;/p&gt;&lt;p style="font-family: arial;" class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="font-family: arial;" class="MsoNormal"&gt;&lt;meta equiv="Content-Type" content="text/html; charset=utf-8"&gt;&lt;meta name="ProgId" content="Word.Document"&gt;&lt;meta name="Generator" content="Microsoft Word 11"&gt;&lt;meta name="Originator" content="Microsoft Word 11"&gt;&lt;link rel="File-List" href="file:///C:%5CDOCUME%7E1%5CGrady%5CLOCALS%7E1%5CTemp%5Cmsohtml1%5C01%5Cclip_filelist.xml"&gt;&lt;o:smarttagtype namespaceuri="urn:schemas-microsoft-com:office:smarttags" name="PlaceType"&gt;&lt;/o:smarttagtype&gt;&lt;o:smarttagtype namespaceuri="urn:schemas-microsoft-com:office:smarttags" name="PlaceName"&gt;&lt;/o:smarttagtype&gt;&lt;o:smarttagtype namespaceuri="urn:schemas-microsoft-com:office:smarttags" name="place"&gt;&lt;/o:smarttagtype&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt; 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&lt;![endif]--&gt;&lt;span style="font-size:12pt;"&gt;&lt;span style="font-size:100%;"&gt;On a final note, bringing us back to Mario Kart Wii, what’s the deal with &lt;st1:place st="on"&gt;&lt;st1:placename st="on"&gt;Koopa&lt;/st1:placename&gt;  &lt;st1:placetype st="on"&gt;Cape&lt;/st1:placetype&gt;&lt;/st1:place&gt;?&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="font-family: arial;" class="MsoNormal"&gt;&lt;span style="font-size:12pt;"&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=""&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="font-family: arial;" class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;&lt;br /&gt;&lt;a style="font-family: arial;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_gbechRAlKMI/SsASZhukFgI/AAAAAAAAAA0/cB64n_PNWK8/s1600-h/map18-1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_gbechRAlKMI/SsASZhukFgI/AAAAAAAAAA0/cB64n_PNWK8/s320/map18-1.jpg" alt="" id="BLOGGER_PHOTO_ID_5386325384094815746" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;meta equiv="Content-Type" content="text/html; charset=utf-8"&gt;&lt;meta name="ProgId" content="Word.Document"&gt;&lt;meta name="Generator" content="Microsoft Word 11"&gt;&lt;meta name="Originator" content="Microsoft Word 11"&gt;&lt;link style="font-family: arial;" rel="File-List" href="file:///C:%5CDOCUME%7E1%5CGrady%5CLOCALS%7E1%5CTemp%5Cmsohtml1%5C01%5Cclip_filelist.xml"&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:worddocument&gt;   &lt;w:view&gt;Normal&lt;/w:View&gt;   &lt;w:zoom&gt;0&lt;/w:Zoom&gt;   &lt;w:punctuationkerning/&gt;   &lt;w:validateagainstschemas/&gt;   &lt;w:saveifxmlinvalid&gt;false&lt;/w:SaveIfXMLInvalid&gt;   &lt;w:ignoremixedcontent&gt;false&lt;/w:IgnoreMixedContent&gt;   &lt;w:alwaysshowplaceholdertext&gt;false&lt;/w:AlwaysShowPlaceholderText&gt;   &lt;w:compatibility&gt;    &lt;w:breakwrappedtables/&gt;    &lt;w:snaptogridincell/&gt;    &lt;w:wraptextwithpunct/&gt;    &lt;w:useasianbreakrules/&gt;    &lt;w:dontgrowautofit/&gt;   &lt;/w:Compatibility&gt;   &lt;w:browserlevel&gt;MicrosoftInternetExplorer4&lt;/w:BrowserLevel&gt;  &lt;/w:WordDocument&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:latentstyles deflockedstate="false" latentstylecount="156"&gt;  &lt;/w:LatentStyles&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;style&gt; &lt;!--  /* Style Definitions */  p.MsoNormal, li.MsoNormal, div.MsoNormal 	{mso-style-parent:""; 	margin:0in; 	margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:12.0pt; 	font-family:"Times New Roman"; 	mso-fareast-font-family:"Times New Roman";} @page Section1 	{size:8.5in 11.0in; 	margin:1.0in 1.25in 1.0in 1.25in; 	mso-header-margin:.5in; 	mso-footer-margin:.5in; 	mso-paper-source:0;} div.Section1 	{page:Section1;} --&gt; &lt;/style&gt;&lt;!--[if gte mso 10]&gt; &lt;style&gt;  /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:"Table Normal"; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-parent:""; 	mso-padding-alt:0in 5.4pt 0in 5.4pt; 	mso-para-margin:0in; 	mso-para-margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:10.0pt; 	font-family:"Times New Roman"; 	mso-ansi-language:#0400; 	mso-fareast-language:#0400; 	mso-bidi-language:#0400;} &lt;/style&gt; &lt;![endif]--&gt;  &lt;p style="font-family: arial;" class="MsoNormal"&gt;Don’t get me wrong.&lt;span style=""&gt;  &lt;/span&gt;It’s my favorite track in the game, but why is there an ominous aquatic tunnel with laser beams halfway through the course?&lt;span style=""&gt;  &lt;/span&gt;Are the koopas trying to build Rapture from Bioshock?&lt;span style=""&gt;  &lt;/span&gt;If so, why hasn’t that been in a real game yet?&lt;span style=""&gt;  &lt;/span&gt;I think it’d be interesting.&lt;/p&gt;&lt;p style="font-family: arial;" class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;  &lt;p style="font-family: arial;" class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p style="font-family: arial;" class="MsoNormal"&gt;Get on it, Nintendo.&lt;/p&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6611861921979036205-7435235907373884953?l=randomcartoonist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://randomcartoonist.blogspot.com/feeds/7435235907373884953/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomcartoonist.blogspot.com/2009/09/analysis-of-mushroom-kingdom-through.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6611861921979036205/posts/default/7435235907373884953'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6611861921979036205/posts/default/7435235907373884953'/><link rel='alternate' type='text/html' href='http://randomcartoonist.blogspot.com/2009/09/analysis-of-mushroom-kingdom-through.html' title='An Analysis of the Mushroom Kingdom through Mario Kart: Despots, Princesses, and Blue Shells'/><author><name>Alastor Clydoken</name><uri>http://www.blogger.com/profile/12509578650123579293</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_gbechRAlKMI/SsARLXSkfvI/AAAAAAAAAAc/-AQWP6E0Ycw/s72-c/carrie.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6611861921979036205.post-3178092533316064329</id><published>2009-09-03T20:54:00.001-07:00</published><updated>2009-09-03T20:54:30.467-07:00</updated><title type='text'>Chapter 17: Bobbes's Big Day Commentary</title><content type='html'>Not to pat myself on the back too much, but overall, I think this chapter was a pretty big success.&lt;br /&gt;&lt;br /&gt;I was nervous about this chapter for a lot of reasons.  First of all, it was the first chapter to prominently feature Zaffod and the Grogians as villains ever since the much maligned “Cats and Grogs” storyline in the old comic (which I’ve always considered to be its low point).  The next reason was that it’s also the first chapter to prominently feature Connor, who we’ve only seen briefly in the comic before now, and I was afraid her debut, so to speak, would fall flat.  Most of all I was nervous because Bobbes seems to be the most popular character in the comic.  I didn’t want a chapter starring him to be disappointing to the readers.&lt;br /&gt;&lt;br /&gt;By far, the most difficult part was writing the Grogians.  Zaffod himself was more or less set in stone.  He’s a sarcastic alien prince that hates humans.  All I have to do when writing his dialogue is channel Invader Zim and make it more vulgar.  Breeble, on the other hand, was created more or less on the spot when I started writing.&lt;br /&gt;&lt;br /&gt;In the planning stages, I was just planning to bring back Lieutenant Box and the intern from the old comic, but this was shaping up to be a really bad idea.  The intern, as far as his character went, was basically just Bobbes as a Grogian, which really became apparent when I tried to write scenes with them together. I’ve also already used the evil intern shtick recently in Eve, the evil jailbait intern working with Carl, so I didn’t want to repeat myself.  As for Lieutenant Box, I noticed in the old comic that he didn’t really have a personality until after Zaffod died and he was put in charge.  I also hate his design; I’m not sure what I was thinking there.  So, I took elements from the two, came up with a completely new look for a Grogian character, and named him Breeble, who is just as dumb as the intern from the old comic, but has a personality quirk (in this case, talking like an eighties stoner) that separates him from Bobbes.&lt;br /&gt;&lt;br /&gt;Connor’s dialogue in this chapter was very fun for me to write.  Much like Chris and Steve, she tends to straddle the line between anti-hero and straight up villain, and I think this shows pretty well in how she talks to the characters.  Along with the “awesome scheme of kickassery” line, which I’m sure will make its way into merchandise someday, her threatening the Grogians (to say nothing of blowing one of them up) and her witty rapport with Steve during their fight showcased her dark, edgy side fairly well.&lt;br /&gt;&lt;br /&gt;Part of my goal for this chapter plot-wise, along with adding to the mystery of just what Bobbes is and where he came from, was to establish Bobbes as sort of a morality pet for Connor, which I accomplished by having him talk her into saving Chris and Steve.  Connor, as some of you may have guessed, isn’t exactly a good person.  By the end of Volume II of Moron County, she will do some pretty rotten things.  How this will affect her friendship with everyone’s favorite blue rabbit might make for some interesting stories later.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6611861921979036205-3178092533316064329?l=randomcartoonist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://randomcartoonist.blogspot.com/feeds/3178092533316064329/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomcartoonist.blogspot.com/2009/09/chapter-17-bobbess-big-day-commentary.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6611861921979036205/posts/default/3178092533316064329'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6611861921979036205/posts/default/3178092533316064329'/><link rel='alternate' type='text/html' href='http://randomcartoonist.blogspot.com/2009/09/chapter-17-bobbess-big-day-commentary.html' title='Chapter 17: Bobbes&apos;s Big Day Commentary'/><author><name>Alastor Clydoken</name><uri>http://www.blogger.com/profile/12509578650123579293</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6611861921979036205.post-2116024161202250145</id><published>2009-08-02T18:42:00.000-07:00</published><updated>2009-08-02T18:46:52.074-07:00</updated><title type='text'>The K-Labs Crew plays Monopoly</title><content type='html'>I've been focusing pretty much all my writing efforts this week on the comic itself.  Bobbes's Big Day has the potential to be one of the funniest chapters in Moron County's history, and I want to make sure it meets that potential.  So, today, I'm giving you another classic Buzz Comix story, wherein Clyde, Bobbes, Fred, and Francis play a game of Monopoly.  It takes place sometime before the Saint Sancho's arc.  Enjoy!&lt;br /&gt;&lt;br /&gt;(Clyde, Bobbes, Fred, and Francis are all playing a board game.)&lt;br /&gt;&lt;br /&gt;BOBBES: G… Eight…&lt;br /&gt;&lt;br /&gt;CLYDE: Bobbes, we’re playing Monopoly.&lt;br /&gt;&lt;br /&gt;FRANCIS: Okay, my turn.  (rolls a dice).  Seven.  (moves his piece).  Ooh!  Chance!  (Picks up a card).  You win a beauty contest and… get AIDS?!  Trade your racecar for Fred’s thimble, or die a painful death.  What the…?&lt;br /&gt;&lt;br /&gt;FRED: Oooh.  Better do what it says!  If you die you lose your money.  Also, I think there’s a rule on the back of the box that says I can kick you in the nuts.&lt;br /&gt;&lt;br /&gt;CLYDE: Give me that.&lt;br /&gt;&lt;br /&gt;(Clyde swipes the card from Francis.)&lt;br /&gt;&lt;br /&gt;CLYDE: This card has clearly been vandalized with a permanent marker.&lt;br /&gt;&lt;br /&gt;FRED: Lies!  Lies and slander!&lt;br /&gt;&lt;br /&gt;CLYDE: Let me see the rest of these.&lt;br /&gt;&lt;br /&gt;(Clyde picks up the cards and starts going through them.)&lt;br /&gt;&lt;br /&gt;CLYDE: You are being booked on tax evasion.  Give all your money to Fred for safekeeping.  Uncle Moneybags touched you inappropriately.  Automatically forfeit your turn to Fred.  When did you do this?!&lt;br /&gt;&lt;br /&gt;FRED: Oh, right.  Like I break into your house at night and tamper with all your board games so I’ll have a better chance of winning when we play them.  What kind of pathetic loser do you take me for?!&lt;br /&gt;&lt;br /&gt;BOBBES: Yahtzee!&lt;br /&gt;&lt;br /&gt;(Everyone looks at Bobbes.)&lt;br /&gt;&lt;br /&gt;FRANCIS: He’s just in his own little world, isn’t he?&lt;br /&gt;&lt;br /&gt;CLYDE: Okay… this one’s just creepy.  Take off your clothes and dance for Fred?!&lt;br /&gt;&lt;br /&gt;FRED: Hey!  Someone like Jessica Alba, or Liv Tyler, or your brother’s hot fiancé might play Monopoly with me one day.  I am now prepared for that eventuality.&lt;br /&gt;&lt;br /&gt;FRANCIS: Fred?  Do you honestly think about the things you say?  Or is it all just a big game of improvisational madlibs you play in your head?&lt;br /&gt;&lt;br /&gt;FRED: You know what?  Screw this.  It’s my turn now.&lt;br /&gt;&lt;br /&gt;(Fred rolls a twenty-sided die from Dungeons and Dragons).&lt;br /&gt;&lt;br /&gt;FRED: Ha!  Nineteen!  JUMP!  JUMP!  JUMP!  JUMP!  JUMP!  JUMP!  JUMP!  JUMP!  JUMP!  JUMP!  JUMP!  JUMP!  JUMP!  JUMP!  JUMP!  JUMP!  JUMP!  JUMP!  JUMP!  I landed on the “Fred wins instantly” space!&lt;br /&gt;&lt;br /&gt;CLYDE: You’re in jail!&lt;br /&gt;&lt;br /&gt;FRED (pulls out a permanent marker and starts scribbling on the board): FRED… WINS… INSTANTLY…&lt;br /&gt;&lt;br /&gt;(Bobbes rolls some dice.)&lt;br /&gt;&lt;br /&gt;BOBBES: Yes!  Triple word score!&lt;br /&gt;&lt;br /&gt;(Bobbes pulls out a scrabble bag and starts throwing letters on the board.)&lt;br /&gt;&lt;br /&gt;CLYDE: Bobbes, for the last time, this is Monopoly! (Clyde frantically tries to keep the various hotels and houses in place despite the chaos).&lt;br /&gt;&lt;br /&gt;FRANCIS: Oh, just let him have his fun.  This game’s pretty much shot to hell anyway.&lt;br /&gt;&lt;br /&gt;FRED: You know, this wouldn’t have happened if we had played Risk like I wanted.&lt;br /&gt;&lt;br /&gt;CLYDE: Fred, the last time we played Risk, you screamed “Napoleon shall rise again,” knocked all the pieces off the board, and ran off.&lt;br /&gt;&lt;br /&gt;FRED: I’m just sayin’, is all…&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6611861921979036205-2116024161202250145?l=randomcartoonist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://randomcartoonist.blogspot.com/feeds/2116024161202250145/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomcartoonist.blogspot.com/2009/08/k-labs-crew-plays-monopoly.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6611861921979036205/posts/default/2116024161202250145'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6611861921979036205/posts/default/2116024161202250145'/><link rel='alternate' type='text/html' href='http://randomcartoonist.blogspot.com/2009/08/k-labs-crew-plays-monopoly.html' title='The K-Labs Crew plays Monopoly'/><author><name>Alastor Clydoken</name><uri>http://www.blogger.com/profile/12509578650123579293</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6611861921979036205.post-563022170668240800</id><published>2009-07-27T14:23:00.001-07:00</published><updated>2009-07-27T14:23:50.126-07:00</updated><title type='text'>Game Review: Launch of the Screaming Narwhal</title><content type='html'>Launch of the Screaming Narwhal.  It’s a funny, well written game, but the game play itself is boring and needlessly convoluted.  Given Telltale’s track record, however, it’s still worth checking out, if only because the rest of the series will surely improve on it.&lt;br /&gt;&lt;br /&gt;Telltale Games, for those that don’t know, is a gaming company founded by a bunch of guys from Lucas Arts from back in the good old days when they didn’t just make Star Wars games.  Lucas Arts used to be one of the most prolific contributors of the adventure game genre, and brought us games such as Sam and Max Hit the Road, the Monkey Island series, and Day of the Tentacle.  Telltale Games has, in the last three years or so, tried to pick up the mantle, and has produced several episodic adventure games (essentially 1 or 2 hour games that cost a small amount of money, and add up to make a series.  Kind of like the Half-Life episodes, only they didn’t give up after the second one).  I was a fan of these games both in my youth and now.  The Sam and Max games Telltale makes nowadays are funny as hell, and Strong Bad’s Cool Game for Attractive People captured the humor of the Homestar Runner-verse almost perfectly.  So, when I found out they were making a new Monkey Island series, I jumped on it.&lt;br /&gt;&lt;br /&gt;The Monkey Island series stars a pirate named Guybrush Threepwood, who, depending on player’s choices throughout the game, is like a cross between Jack Sparrow, Bugs Bunny, and Homer Simpson.  Most of the games task him with saving his wife (and usually much more competent pirate) Elaine from his undead pirate rival, LeChuck.  If the game sounds childish… well, it is.  It’s like an interactive Saturday morning cartoon.  It’s still very well written and funny, however, and that makes it okay.&lt;br /&gt;&lt;br /&gt;The first game in the series, Launch of the Screaming Narwhal, starts with Guybrush facing LeChuck in a final showdown in the middle of a stormy sea.  This first section serves as the tutorial, and already the game runs into its first problem: movement.&lt;br /&gt;&lt;br /&gt;Note that I’ve played the PC version.  Allegedly, it’s also on consoles (either Wii or Xbox 360, I can’t remember which and can’t be assed enough to look it up), and I really can’t speak for how good or bad the controls are on it.  On the PC the control is unpleasant.  You move Guybrush by holding the mouse button.  This causes a weird joystick thing to appear onscreen, which you rotate by moving the mouse.  This, in turn, moves Guybrush.  Now, before I had to do this, I didn’t realize it was possible for something to be slow and unwieldy at the same time… but now I do.  Make no mistake, Guybrush will walk into every obstacle and wall in your path, and he will do so at a snail’s pace.  Fortunately, this is an adventure and puzzle game, not a platformer, so this doesn’t make the game unplayable.  After all, there are no enemies to dodge, you can’t fall off platforms, and the few timed puzzles in the game are generous enough that if you know what you’re doing, the slow movement rate won’t be an issue.  But it’s still a pain, especially considering how well Telltale handles movement in its other games, where you click where you want to go and the character goes there automatically.  Also, if you double click, the character runs.  I have no idea why Monkey Island couldn’t do the same thing.&lt;br /&gt;&lt;br /&gt;Anyway, after the tutorial, a series of terrible things happen, and Guybrush is stranded on Flotsam Island with a possessed hand that punches him and others, gives rude gestures at inopportune moments, and is just generally a dick.  For a while now, the game proceeds in typical awesome Telltale fashion.  You meet pirates and banter wittily with them, you start a bar fight, and you repeatedly try and fail to board a ship in frequently humorous ways.  Eventually, however, your travels take you to the epitome of the game’s shortcomings: the jungle.&lt;br /&gt;&lt;br /&gt;Telltale does not do wide open spaces well.  This was established in the first episode of Strong Bad’s Cool Game, and it’s even more apparent here, where you must navigate more than a dozen similar jungle screens using the aforementioned crappy controls.  For most of the jungle puzzles, you have to follow either animal sounds or the wind, kind of similar to the Lost Forest in Ocarina of Time.  If the only speed you can move is a slow walking speed, these kinds of puzzles are a living hell.  It takes forever to get from screen to screen, and if you screw up… oh, GOD HELP YOU if you screw up, then you have to start the whole thing over again.&lt;br /&gt;&lt;br /&gt;There is a map screen that tries to alleviate the jungle levels a bit.  If you find a specific landmark important to the game, you can use the map screen to travel there automatically.  But it’s also irritating.  The only way to activate the map screen is to arrive at the jungle entrance, and the map is not clearly marked.  You see a bunch of trees, with random buildings and ruins sticking out of them.  These ruins are not what you click on.  No, what you have to do is pixel hunt through the trees, until you find the very specific, often very tiny, part you click on to get where you need to go.  The only cue that you’ve found the right place is that the name will appear when you hover over it with the cursor, and if you blink, you’ll usually miss it.&lt;br /&gt;&lt;br /&gt;Now, it probably feels like I just ripped this game a new one.  After all, I just spent several paragraphs detailing how bad the game play is, and I didn’t even get into how esoteric some of the puzzles are (mostly the one with the cheese and all the creepy pedestals).  But I’m actually willing to give this game a bit of a pass.  The writing and jokes were good, and that’s really what Telltale Games is about.  Also, this was the very first Monkey Island episode Telltale has attempted, and it always takes a little while for them to find the mark on a new series.  After all, the first Strong Bad’s Cool Game was just as bad as this if not worse, but the rest of the series turned out to be great.  And Sam and Max, inarguably Telltale’s most successful series to date, didn’t really find its stride until “Abe Lincoln Must Die”, which was the FOURTH episode.&lt;br /&gt;&lt;br /&gt;So I’m willing to give Monkey Island another chance when the next game comes out.  If the second game doesn’t improve on the first, I’ll write it off.  But if the rest of Telltale’s games are any indication, I’m sure it will.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6611861921979036205-563022170668240800?l=randomcartoonist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://randomcartoonist.blogspot.com/feeds/563022170668240800/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomcartoonist.blogspot.com/2009/07/game-review-launch-of-screaming-narwhal.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6611861921979036205/posts/default/563022170668240800'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6611861921979036205/posts/default/563022170668240800'/><link rel='alternate' type='text/html' href='http://randomcartoonist.blogspot.com/2009/07/game-review-launch-of-screaming-narwhal.html' title='Game Review: Launch of the Screaming Narwhal'/><author><name>Alastor Clydoken</name><uri>http://www.blogger.com/profile/12509578650123579293</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6611861921979036205.post-3415686262762440273</id><published>2009-07-20T10:50:00.001-07:00</published><updated>2009-07-20T10:51:12.423-07:00</updated><title type='text'>F***ed up Friday Commentary</title><content type='html'>F’ed Up Friday, much like Full Contact Golf, is a chapter I hadn’t planned to do until a couple of weeks before I did it.  However, unlike Full Contact Golf, I improvised pretty much the entire thing on the spot.&lt;br /&gt;&lt;br /&gt;Much like Full Contact Golf’s scene where Nina uses Clyde as a human shield, I had a specific gag in mind that I built the rest of the chapter around.  In this case, it was Nina trying to light a cigarette.  Funny as this was, it had to be prefaced by this conversation, which was pretty difficult to write.  I’ve never smoked enough to have an actual nicotine addiction, so I had to guess what one feels like based on descriptions from people I know that do.  It’s probably inaccurate, but I figured without first-hand knowledge, I might as well err on the side of a boob joke.  Since this is comedy, I figured such a minor transgression would be forgivable.&lt;br /&gt;&lt;br /&gt;This chapter was hard for me because, like most male writers, I sometimes have a difficult time writing female characters.  I try to get around this by basing them on real people I know (various girls I met in school) and imagining how they’d react to a given situation.  However, the situation Biff and Nina find themselves in during this chapter is completely bizarre, and I was drawing a blank using this tactic.  I tried doing research on how body-switching type stories are handled in other fiction.  Unfortunately, material I found was useless for a variety of reasons.  The original Freaky Friday film involved switching between a mother and daughter, which was too different from what I was doing to be helpful, and most stories I could find that were between two people of different gender were either downright obscene (which I don’t want Moron County to be), or had a romantic subplot between the two characters.  Since I don’t write romance very well, and don’t want Biff and Nina openly interested in each other this early in the comic’s run anyway, that was out.  As a side note, an intriguing story I found during my research was a guest comic in Sluggy Freelance where Torg and Zoe were switched for a week but, due to the nature of the technology, can’t remember it, and the story is told via flashbacks as they try to find out what happened.  I briefly considered doing that, but decided not to because:&lt;br /&gt; &lt;br /&gt;a.) I wouldn’t be able to without pretty much ripping off the Sluggy Freelance story entirely, and&lt;br /&gt;b.) There is another chapter I’m going to do in the near future that’ll be told via a series of flashbacks, and I don’t want to overuse that gimmick.&lt;br /&gt;&lt;br /&gt;What I ended up doing was simply having the body switching be a background element, and the chapter’s main focus turning out to be something else, in this case, the Vandesdelca project.  This was another last minute decision.  Up until a week before the Vandesdelca project was revealed, Fred and Bobbes were originally going to make their way to the giant robot wing.  They’d accidentally activate one of the experimental ones, it would chase them outside, find Cartoon Billy’s drill, immediately fall in love with it, and start humping it vigorously, much to Billy’s terror and dismay.  Then Clyde would have fixed the toaster.  While I admit the robot bit would have been pretty funny, the chapter would have become pure filler, with no real purpose to the overall story other than reminding the audience that Cartoon Billy exists.  This is important because I plan for him to be the main villain of the next major story arc, but it shouldn’t be the only reason for the chapter to exist.  So, I decided to reveal a little bit about the big mysterious project Connor’s looking for.  Not a lot; just enough for it to serve as a deus ex machina that raises more questions than answers.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6611861921979036205-3415686262762440273?l=randomcartoonist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://randomcartoonist.blogspot.com/feeds/3415686262762440273/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomcartoonist.blogspot.com/2009/07/fed-up-friday-commentary.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6611861921979036205/posts/default/3415686262762440273'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6611861921979036205/posts/default/3415686262762440273'/><link rel='alternate' type='text/html' href='http://randomcartoonist.blogspot.com/2009/07/fed-up-friday-commentary.html' title='F***ed up Friday Commentary'/><author><name>Alastor Clydoken</name><uri>http://www.blogger.com/profile/12509578650123579293</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6611861921979036205.post-2404421872383521291</id><published>2009-07-12T20:00:00.000-07:00</published><updated>2009-07-12T20:03:44.190-07:00</updated><title type='text'>The Biff Show</title><content type='html'>You might be able to tell this is another old Buzz Comix vote thing.  Either you've read it before, or you know that public access television doesn't exist anymore (in all fairness, it may not have existed when I wrote this either; I just don't like doing research for these things).  Either way, enjoy The Biff Show, and I'll see you next week.&lt;br /&gt;&lt;br /&gt;(Biff sitting in the living room, in a tuxedo.  There is obvious fake applause in the background.)&lt;br /&gt;&lt;br /&gt;BIFF: Hey, everybody!  I’m Biff, and welcome to…&lt;br /&gt;&lt;br /&gt;(The camera follows a bee flying around the room.)&lt;br /&gt;&lt;br /&gt;BOBBES: Bumblebee!  Bumblebee!&lt;br /&gt;&lt;br /&gt;BIFF: Bobbes!  Focus on me!  Over here!&lt;br /&gt;&lt;br /&gt;(The camera quickly moves back to Biff.)&lt;br /&gt;&lt;br /&gt;BOBBES: Sorry…&lt;br /&gt;&lt;br /&gt;BIFF: Welcome to the show.  I am joined today, as always, by my lovely assistant Nina.&lt;br /&gt;&lt;br /&gt;(Nina walks in.)&lt;br /&gt;&lt;br /&gt;NINA: Biff, what’s with the camera?  Oh, god… please don’t tell me you’re doing this again…&lt;br /&gt;&lt;br /&gt;BIFF: On today’s episode…&lt;br /&gt;&lt;br /&gt;NINA: Oh god damn it…&lt;br /&gt;&lt;br /&gt;BIFF: I’m going to show you how to perform a vital civil service: namely, how best to warn friends, family, and even complete strangers that a child in your neighborhood or school… is ugly.&lt;br /&gt;&lt;br /&gt;(Cut to a montage of various normal looking children that Biff, for some reason or another, considers ugly.)&lt;br /&gt;&lt;br /&gt;BIFF: Yes… ugly children are a plague on our nation’s moral health.  By allowing these poor heathens to exist without ridicule, we are endangering the very fabric of society by making these children think that being ugly is okay.&lt;br /&gt;&lt;br /&gt;NINA: There is something wrong with you…&lt;br /&gt;&lt;br /&gt;BIFF: Exactly, Nina.  So, when you see an ugly child, don’t keep it to yourself!  Let the world around you know, loudly and with as much coarse laughter as you deem necessary, “Hey, everyone!  I am looking at an ugly child!”&lt;br /&gt;&lt;br /&gt;(Montage fades back to Biff and Nina.  Nina looks disgusted, but Biff is oblivious.)&lt;br /&gt;&lt;br /&gt;BIFF: But sometimes, you encounter a child so ugly, you need to take drastic measures to warn the entire world.&lt;br /&gt;&lt;br /&gt;(Biff holds up a picture of a perfectly normal little girl.)&lt;br /&gt;&lt;br /&gt;BIFF: Take Clara Marshal, who attends preschool with my little brother Booker…&lt;br /&gt;&lt;br /&gt;NINA: Biff, stop this.  Now.&lt;br /&gt;&lt;br /&gt;BIFF: Clara is incredibly ugly.&lt;br /&gt;&lt;br /&gt;NINA: She’s not ugly!  She’s adorable!  What’s wrong with you?!&lt;br /&gt;&lt;br /&gt;BIFF: She’s so ugly, in fact, that drastic action must be taken.  That is why yesterday I purchased ad space on a billboard out on the interstate, so that her ugliness will immediately be made apparent to passing motorists.&lt;br /&gt;&lt;br /&gt;(Cut to a billboard with Clara’s picture on it, including the caption “This is an ugly little girl.”  After a few seconds, cut back to Biff and Nina.)&lt;br /&gt;&lt;br /&gt;NINA: Biff… that girl’s parents yelled at you for a very long time…&lt;br /&gt;&lt;br /&gt;BIFF: That’s all the time we have for now.  After the commercial break, stay tuned for the panel discussion between myself, Clyde Alperson, Fred Mudhart, and Francis the Robot on why fat women should be treated as second class citizens, followed by a celebrity interview with a hobo that thinks I’m Tracy McGrady.  It’s all here on the Biff Show, part of Moron County public access!&lt;br /&gt;&lt;br /&gt;NINA: I swear I’m going to burn that camera…&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6611861921979036205-2404421872383521291?l=randomcartoonist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://randomcartoonist.blogspot.com/feeds/2404421872383521291/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomcartoonist.blogspot.com/2009/07/biff-show.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6611861921979036205/posts/default/2404421872383521291'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6611861921979036205/posts/default/2404421872383521291'/><link rel='alternate' type='text/html' href='http://randomcartoonist.blogspot.com/2009/07/biff-show.html' title='The Biff Show'/><author><name>Alastor Clydoken</name><uri>http://www.blogger.com/profile/12509578650123579293</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6611861921979036205.post-6046584434002914827</id><published>2009-06-28T17:05:00.000-07:00</published><updated>2009-06-28T17:10:55.894-07:00</updated><title type='text'>The Finch-Lechter Debates</title><content type='html'>So, I had a blog posting on censorship planned for this week (a question from a reader got me thinking about the subject), but it's a bit more difficult than I thought to get my thoughts together on it.  I did promise to update this blog once a week, though, so I want to provide you all with something.&lt;br /&gt;&lt;br /&gt;A while back, when I still did vote incentives, I'd occasionally post short stories and scripts.  One of my favorites was a short script where Biff and Nina argued about who would win in a fight between Atticus Finch from &lt;span style="font-style:italic;"&gt;To Kill a Mocking Bird&lt;/span&gt; and Hannibal Lechter.&lt;br /&gt;&lt;br /&gt;Since it's currently not available anywhere else online right now, and a fair number of you probably haven't seen it, here it is in all its glory.&lt;br /&gt;&lt;br /&gt;NINA: I’m sorry, Biff, but there’s no contest.  It wouldn’t happen.&lt;br /&gt;&lt;br /&gt;BIFF: But he’s a lot smarter than his southern accent would lead you to believe.  Plus he’s an expert marksman!  What if he had a gun?&lt;br /&gt;&lt;br /&gt;NINA: Biff, seriously.  There’s no way Atticus Finch could beat Hannibal Lechter in a fight.  It’s just not possible.&lt;br /&gt;&lt;br /&gt;BIFF: Sure he could!  He’s one of the greatest literary heroes of all time!&lt;br /&gt;&lt;br /&gt;NINA: Yes, because of his morality.  Morality would be a weakness against someone like Hannibal.  Atticus would be so horribly shocked by Hannibal’s deeds and mannerisms that it would give Hannibal an advantage.&lt;br /&gt;&lt;br /&gt;BIFF: I think you’re underestimating Atticus’s resolve.  He stared down an entire angry mob, after all.&lt;br /&gt;&lt;br /&gt;NINA: Biff, maintaining your moral high ground in the face of a bunch of racist idiots isn’t nearly on the same level as staying toe-to-toe in a fight with a cannibalistic serial killer.  Besides, even if Atticus could handle Lechter on an emotional level, he’d still stick to some code of honor when fighting him.  He probably wouldn’t even USE his gun.  Hannibal would still win.&lt;br /&gt;&lt;br /&gt;BIFF: Hannibal has a code of honor too.  He left Clarice Starling alone after he escaped from the mental facility.&lt;br /&gt;&lt;br /&gt;NINA: Not in the sequel.&lt;br /&gt;&lt;br /&gt;BIFF: The sequel sucked!&lt;br /&gt;&lt;br /&gt;NINA: That’s not the point.  The point is, even if Hannibal has a moral code, which he doesn’t, it is significantly more flexible than Atticus’s.  He would have no reason or inclination to engage Atticus on anything even remotely resembling a level playing field.&lt;br /&gt;&lt;br /&gt;BIFF: Well, what if there was something at stake more important that Atticus’s honor?  What if Hannibal were holding his kids hostage?  He’d use his gun then for sure.&lt;br /&gt;&lt;br /&gt;NINA: Well yeah, then it could go either way.  But that’s not really fair.  You’re just making up conditions now to give your side an unfair advantage.&lt;br /&gt;&lt;br /&gt;BIFF: It’s a legitimate concern!  Hannibal would definitely go after Atticus’s kids first.  He’s all sinister and crazy like that.&lt;br /&gt;&lt;br /&gt;NINA: Probably, but that’s not the issue here.  Look, Biff, I want the good guy to win just as much as you do, okay?  But in a straight fight, Hannibal Lechter would completely destroy Atticus Finch without even breaking a sweat.&lt;br /&gt;&lt;br /&gt;BIFF: Oh yeah?  Well, since we’re considering information from sequels to be fair game here, what about Atticus from “To Kill a Mocking Bird II: Boo Radley’s Revenge?”&lt;br /&gt;&lt;br /&gt;NINA: …What?!&lt;br /&gt;&lt;br /&gt;BIFF: You know, when Atticus turned into a fifty foot radioactive mutant that shot lasers out his eyes.&lt;br /&gt;&lt;br /&gt;NINA: That movie never existed.&lt;br /&gt;&lt;br /&gt;BIFF: You sure?&lt;br /&gt;&lt;br /&gt;NINA: Yes.  I’m sure.  I’m sure because no just and loving god would ever allow that movie to come into being.&lt;br /&gt;&lt;br /&gt;BIFF: So… Scout never grew up into a hot lesbian that dressed like Tank Girl?  I just dreamed that entire film?!&lt;br /&gt;&lt;br /&gt;NINA: Okay, this discussion is over.&lt;br /&gt;&lt;br /&gt;BIFF: Well, what if he was also working with the kid from Clockwork Orange…&lt;br /&gt;&lt;br /&gt;NINA: OVER!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6611861921979036205-6046584434002914827?l=randomcartoonist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://randomcartoonist.blogspot.com/feeds/6046584434002914827/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomcartoonist.blogspot.com/2009/06/finch-lechter-debates.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6611861921979036205/posts/default/6046584434002914827'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6611861921979036205/posts/default/6046584434002914827'/><link rel='alternate' type='text/html' href='http://randomcartoonist.blogspot.com/2009/06/finch-lechter-debates.html' title='The Finch-Lechter Debates'/><author><name>Alastor Clydoken</name><uri>http://www.blogger.com/profile/12509578650123579293</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6611861921979036205.post-2628395914628613146</id><published>2009-06-21T22:01:00.000-07:00</published><updated>2009-06-21T22:02:16.677-07:00</updated><title type='text'>Hobos, Onions, and Futurama</title><content type='html'>Coming up with stuff to write about is difficult for me.  Writing itself isn’t inherently difficult; it’s just that all of my creative writing talent tends to get directed towards Moron County.  I had a couple of ideas rolling around, but dismissed them all just as quickly, as they involved research, and I’m not really in the mood to do that this week.  So, I did what I always do in situations like this, and asked one of my friends to give me a writing prompt.  Specifically, I asked my former college roommate Mr. Spiffy (real name unnecessary for the purposes of this article).  He gave me this little gem to work with:&lt;br /&gt;&lt;br /&gt;“So, last night I went on my first date in six months, and the first in even longer that the girl was actually attractive. It took a little while for the conversation to get rolling, and once it did, a hobo wearing three necklaces and a sleeveless turtleneck - in June - walks up complaining that he's "lost his onion," and derails the conversation while capturing her attention for 20 minutes. And he was drinking water - at a bar. Dirty, smelly hobo hippie.&lt;br /&gt;&lt;br /&gt;Okay, maybe it wasn't 20 minutes. Maybe it was only 2 or 3. But it's the principle of the matter, you know?”&lt;br /&gt;&lt;br /&gt;Then, before he answered, I remembered that Futurama was coming back, and I could do a blog post about that.  So I will.  But I wanted to include this story because I thought it was funny.&lt;br /&gt;&lt;br /&gt;So, Futurama’s coming back.  Comedy Central renewed it for 26 episodes, to air sometime in 2010.&lt;br /&gt;&lt;br /&gt;Believe it or not, I have mixed feelings about this.  On the one hand, ever since its premature cancellation in 2003, I have always been under the impression that any Futurama is better than no Futurama.  This attitude came to a head when I actually rented the horrible Futurama videogame, which was about as good as most licensed games (which is to say, it was a festering turd).  Then the Simpsons, which had admittedly been on a slow decline in quality that I was intentionally oblivious to since high school, started getting noticeably bad.  Then Family Guy got uncancelled, and it is, in my opinion, one of the worst things on television (American Dad is okay, though).&lt;br /&gt;&lt;br /&gt;Then it was announced that there were Futurama movies coming out.  I was excited and terrified at the same time.  But that terror was unfounded.  Bender’s Big Score was everything the show was and more (and I’m still looking for an mp3 of the “Trinity going to war” song, so if someone can hook me up in the comments, that’d be sweet).  Then Beast with a Billion Backs was alright.  Then Bender’s Game was… well, flawed, but still better than most stuff on television these days.  Then Into the Wild Green Yonder was excellent and, in my opinion, wrapped up the series perfectly.  Yes, the entire cast were wanted fugitives at the end, but I think that’s a perfectly suitable ending for a Matt Groening cartoon.&lt;br /&gt;&lt;br /&gt;But now that it’s back, I’m not sure.  My reasons for this are many.&lt;br /&gt;&lt;br /&gt;As newspaper comics, the Simpsons, South Park, and Family Guy illustrate, fictional media has an inherent best-by date where, if it doesn’t end, it starts to go bad.  Granted, a lot of these examples can be explained away by reasons that have nothing to do with longevity.  Most newspaper comics that suck are not drawn by their original creators, and are in fact done by a committee of octogenarians that understand newspaper censorship standards more than real life (except for Garfield, whose creator is just out of ideas, and Marvin, which is created by the souls of the damned).  And South Park and Family Guy have just become highly transparent soap boxes for the libertarian Matt Stone and Trey Parker and the hyper-leftist-atheist Seth MacFarlane respectively, which I’d have no problem with if it weren’t at the expense of humor.&lt;br /&gt;&lt;br /&gt;Simpsons, however, has gotten bad in the sense that Garfield has.  It’s out of ideas, and is now just an empty shell of its former self.  The characters are now buffoonish, one-dimensional caricatures of themselves (due to a process TV Tropes refers to as “Flanderization”).  In fact, Simpsons has gotten so bad in its later years that it’s starting to undermine what it’s already accomplished.  Plots are getting rehashed (a Simpson has become a co-owner of Moe’s Tavern more times than I’d care to count), and every episode for the past twelve years has had a special guest star.  It’s beginning to reach the point where voicing a character (or yourself) on the Simpsons is the equivalent of getting a tattoo in the celebrity world.  It’s what all the cool kids are doing, and in a few years it’ll make you look like a jackass.&lt;br /&gt;&lt;br /&gt;My fear is that Futurama will become just like this.  There’s also the fear of political leanings trumping comedy, but Futurama has shown itself resistant to that in the past.  Sure, there’s an environmentalist message here and there (“Crimes of the Hot,” Al Gore’s appearances in “Bender’s Big Score,” “Into the Wild Green Yonder” and its entirety), but the show kept its humor through all of those.  No, the bigger concern is that it’ll become like the Simpsons.  However, there’s hope.&lt;br /&gt;&lt;br /&gt;Futurama has an established continuity.  Things change from episode to episode.  Sure, episodes are self-contained, but there’s a storyline that holds things together.  Simpsons lacks this, which means that unlike Futurama, everything is ret-conned at the end of every episode.  This prevents character development, which leads to characters getting Flanderized.  American Dad also has elements of this, which makes it suck less than Family Guy (the fact that Seth MacFarlane has ironically moved his politics from American Dad to Family Guy helps too).&lt;br /&gt;&lt;br /&gt;So, I believe there’s hope for Futurama.  I’m trying to be optimistic about it.  Problem is, I was also optimistic about Family Guy when it came back.  So you can see where I’m concerned.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6611861921979036205-2628395914628613146?l=randomcartoonist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://randomcartoonist.blogspot.com/feeds/2628395914628613146/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomcartoonist.blogspot.com/2009/06/hobos-onions-and-futurama.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6611861921979036205/posts/default/2628395914628613146'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6611861921979036205/posts/default/2628395914628613146'/><link rel='alternate' type='text/html' href='http://randomcartoonist.blogspot.com/2009/06/hobos-onions-and-futurama.html' title='Hobos, Onions, and Futurama'/><author><name>Alastor Clydoken</name><uri>http://www.blogger.com/profile/12509578650123579293</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6611861921979036205.post-4197967261575347544</id><published>2009-06-15T14:21:00.002-07:00</published><updated>2009-06-15T14:29:26.007-07:00</updated><title type='text'>An Introduction</title><content type='html'>&lt;meta equiv="Content-Type" content="text/html; charset=utf-8"&gt;&lt;meta name="ProgId" content="Word.Document"&gt;&lt;meta name="Generator" content="Microsoft Word 11"&gt;&lt;meta name="Originator" content="Microsoft Word 11"&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:worddocument&gt;   &lt;w:view&gt;Normal&lt;/w:View&gt;   &lt;w:zoom&gt;0&lt;/w:Zoom&gt;   &lt;w:punctuationkerning/&gt;   &lt;w:validateagainstschemas/&gt;   &lt;w:saveifxmlinvalid&gt;false&lt;/w:SaveIfXMLInvalid&gt;   &lt;w:ignoremixedcontent&gt;false&lt;/w:IgnoreMixedContent&gt;   &lt;w:alwaysshowplaceholdertext&gt;false&lt;/w:AlwaysShowPlaceholderText&gt;   &lt;w:compatibility&gt;    &lt;w:breakwrappedtables/&gt;    &lt;w:snaptogridincell/&gt;    &lt;w:wraptextwithpunct/&gt;    &lt;w:useasianbreakrules/&gt;    &lt;w:dontgrowautofit/&gt;   &lt;/w:Compatibility&gt;   &lt;w:browserlevel&gt;MicrosoftInternetExplorer4&lt;/w:BrowserLevel&gt;  &lt;/w:WordDocument&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:latentstyles deflockedstate="false" latentstylecount="156"&gt;  &lt;/w:LatentStyles&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if !mso]&gt;&lt;object classid="clsid:38481807-CA0E-42D2-BF39-B33AF135CC4D" id="ieooui"&gt;&lt;/object&gt; &lt;style&gt; st1\:*{behavior:url(#ieooui) } &lt;/style&gt; &lt;![endif]--&gt;&lt;style&gt; &lt;!--  /* Style Definitions */  p.MsoNormal, li.MsoNormal, div.MsoNormal 	{mso-style-parent:""; 	margin:0in; 	margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:12.0pt; 	font-family:"Times New Roman"; 	mso-fareast-font-family:"Times New Roman";} @page Section1 	{size:8.5in 11.0in; 	margin:1.0in 1.25in 1.0in 1.25in; 	mso-header-margin:.5in; 	mso-footer-margin:.5in; 	mso-paper-source:0;} div.Section1 	{page:Section1;} --&gt; &lt;/style&gt;&lt;!--[if gte mso 10]&gt; &lt;style&gt;  /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:"Table Normal"; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-parent:""; 	mso-padding-alt:0in 5.4pt 0in 5.4pt; 	mso-para-margin:0in; 	mso-para-margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:10.0pt; 	font-family:"Times New Roman"; 	mso-ansi-language:#0400; 	mso-fareast-language:#0400; 	mso-bidi-language:#0400;} &lt;/style&gt; &lt;![endif]--&gt;&lt;span style="font-family: arial;"&gt;My original idea for this blog post was to discuss the GIFT theory first proposed by Penny Arcade, and relate it to my desire to write this blog under my own name.&lt;/span&gt;&lt;span style="font-family: arial;"&gt;  &lt;/span&gt;&lt;span style="font-family: arial;"&gt;I wrote the first paragraph, thought about it for a few days, and decided it was pretentious and self-serving; almost as much so as using the words “pretentious” or “self-serving,” or using semi-colons in a sentence.&lt;/span&gt;&lt;span style="font-family: arial;"&gt;  &lt;/span&gt;&lt;span style="font-family: arial;"&gt;So I won’t be doing that.&lt;/span&gt;&lt;span style="font-family: arial;"&gt;  &lt;/span&gt;&lt;span style="font-family: arial;"&gt;Instead, I’m going to introduce myself straight-up.&lt;/span&gt;&lt;p style="font-family: arial;" class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;  &lt;p style="font-family: arial;" class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p style="font-family: arial;" class="MsoNormal"&gt;My name’s Grady Phillips.&lt;/p&gt;&lt;p style="font-family: arial;" class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;  &lt;p style="font-family: arial;" class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p style="font-family: arial;" class="MsoNormal"&gt;This is what I look like:&lt;/p&gt;&lt;p style="font-family: arial;" class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="font-family: arial;" class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_gbechRAlKMI/Sja8CTA9AII/AAAAAAAAAAM/w7jVcIp21gs/s1600-h/my_pic.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 213px;" src="http://3.bp.blogspot.com/_gbechRAlKMI/Sja8CTA9AII/AAAAAAAAAAM/w7jVcIp21gs/s320/my_pic.jpg" alt="" id="BLOGGER_PHOTO_ID_5347668355199074434" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p style="font-family: arial;" class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p style="font-family: arial;" class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p style="font-family: arial;" class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p style="font-family: arial;" class="MsoNormal"&gt;Not the best picture, perhaps, but just the right mix of badassery and drunk-looking fat guy that you have an idea of who you’re dealing with.&lt;span style=""&gt;  &lt;/span&gt;Note that when I represent myself on internet forums, I use this picture:&lt;/p&gt;&lt;p style="font-family: arial;" class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="font-family: arial;" class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_gbechRAlKMI/Sja8QUbzrOI/AAAAAAAAAAU/4tA0_mxFth0/s1600-h/my_forum_pic.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 180px; height: 180px;" src="http://1.bp.blogspot.com/_gbechRAlKMI/Sja8QUbzrOI/AAAAAAAAAAU/4tA0_mxFth0/s320/my_forum_pic.jpg" alt="" id="BLOGGER_PHOTO_ID_5347668596098313442" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p style="font-family: arial;" class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p style="font-family: arial;" class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p style="font-family: arial;" class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p style="font-family: arial;" class="MsoNormal"&gt;A little dishonest, I guess, but it showcases my artistic talent, limited though it may be.&lt;span style=""&gt;  &lt;/span&gt;People ask where the picture came from, and that gives me an excuse to talk up my webcomic, which is my pride and joy in the creative sense.&lt;span style=""&gt;  &lt;/span&gt;Speaking of which:&lt;/p&gt;&lt;p style="font-family: arial;" class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;  &lt;p style="font-family: arial;" class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p style="font-family: arial;" class="MsoNormal"&gt;&lt;a href="http://www.moroncounty.com"&gt;&lt;st1:place st="on"&gt;&lt;st1:placename st="on"&gt;Moron&lt;/st1:placename&gt;  &lt;st1:placetype st="on"&gt;County&lt;/st1:placetype&gt;&lt;/st1:place&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="font-family: arial;" class="MsoNormal"&gt;&lt;st1:place st="on"&gt;&lt;st1:placetype st="on"&gt;&lt;br /&gt;&lt;/st1:placetype&gt;&lt;/st1:place&gt;&lt;/p&gt;  &lt;p style="font-family: arial;" class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p style="font-family: arial;" class="MsoNormal"&gt;You probably found this blog through it, but if not, go check it out.&lt;span style=""&gt;  &lt;/span&gt;I’ll wait.&lt;/p&gt;&lt;p style="font-family: arial;" class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;  &lt;p style="font-family: arial;" class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p style="font-family: arial;" class="MsoNormal"&gt;And that’s about as much anonymity as I’m giving up.&lt;span style=""&gt;  &lt;/span&gt;This is the internet, after all.&lt;span style=""&gt;  &lt;/span&gt;I’m not stupid.&lt;/p&gt;&lt;p style="font-family: arial;" class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;  &lt;p style="font-family: arial;" class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p style="font-family: arial;" class="MsoNormal"&gt;I’m starting this blog because it’s something I wanted to do for a long time.&lt;span style=""&gt;  &lt;/span&gt;Realistically, I’ve always been a writer first and an artist second, and while I’m trying every day to improve my artistic ability (as you can hopefully tell by seeing Moron County’s evolving style), I certainly don’t want my writing skill to stagnate.&lt;span style=""&gt;  &lt;/span&gt;So that’s what this blog is for.&lt;/p&gt;&lt;p style="font-family: arial;" class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;  &lt;p style="font-family: arial;" class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p style="font-family: arial;" class="MsoNormal"&gt;Every week, most likely Monday, I’ll try to put something new here.&lt;span style=""&gt;  &lt;/span&gt;As a warning, I have many interests, so there’s no telling what any particular blog post will be about.&lt;span style=""&gt;  &lt;/span&gt;Maybe I’ll talk shop about &lt;st1:place st="on"&gt;&lt;st1:placename st="on"&gt;Moron&lt;/st1:placename&gt; &lt;st1:placetype st="on"&gt;County&lt;/st1:placetype&gt;&lt;/st1:place&gt;.&lt;span style=""&gt;  &lt;/span&gt;Maybe I’ll discuss videogames (either a specific game, or a genre of games as a whole- I’ve got a slew of thoughts on the Japanese RPG genre that need discussing, that’s for sure).&lt;span style=""&gt;  &lt;/span&gt;Maybe I’ll discuss other comics I read, or comics in general (lots of thoughts there too).&lt;span style=""&gt;  &lt;/span&gt;Hell, maybe I’ll even post a short story or two.&lt;span style=""&gt;  &lt;/span&gt;There’s really no telling until Monday.&lt;/p&gt;&lt;p style="font-family: arial;" class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;  &lt;p style="font-family: arial;" class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p style="font-family: arial;" class="MsoNormal"&gt;And that’s about it.&lt;span style=""&gt;  &lt;/span&gt;Keep reading the comic, and I’ll have something intelligent to write about next week.&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6611861921979036205-4197967261575347544?l=randomcartoonist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://randomcartoonist.blogspot.com/feeds/4197967261575347544/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomcartoonist.blogspot.com/2009/06/introduction.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6611861921979036205/posts/default/4197967261575347544'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6611861921979036205/posts/default/4197967261575347544'/><link rel='alternate' type='text/html' href='http://randomcartoonist.blogspot.com/2009/06/introduction.html' title='An Introduction'/><author><name>Alastor Clydoken</name><uri>http://www.blogger.com/profile/12509578650123579293</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_gbechRAlKMI/Sja8CTA9AII/AAAAAAAAAAM/w7jVcIp21gs/s72-c/my_pic.jpg' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
